SD's new game


(Psycho Al) #21

In the past week (my period of browsing these boards) I have seen no different posting behaviour from Pgh than has been exhibited by anyone else. He also spends more time posting assistance to people than anything else.

To return to the topic at hand (there appears to be nowhere to raise such queries about the validity of moderator actions or query bannings and general forum policy - maybe I missed it, I have to speed browse here at work):

And Al. Certain aspects of the Engine will be coded im sure with Doom 3’s dark and gloominess in mind.

I’d say that’s more likely to be in devoting possibly more time and effort than is neccessary to implementing the lighting and shadow etc effects than anything else. So where other parts of the engine might not be as polished (though who’s to say at this point, 'tis just speculation :slight_smile: ), it’ll render darkness like no other. :wink:

It’s not like a game using that engine would have to use the lighting/shadow functionality to that extent though. I’m sure brighter areas will look pretty darn good too.


(chr0nicles) #22

The new SD game based on the DOOM III engine, the magic word here is based :slight_smile:
DOOM III is focused at SP so this new game is naturally focused on MP it could include a small SP but primarily focus would be MP.

Since it’s a totally new physics engine there are new possibilities:

Continue the RTCW/ET line

or

Something new, Something good, Something with awesome teambased MP aspects
The next GENERATION of Shooters with a SCIFI look… pompidom…


(lennyballa) #23

To be honest, i hope it’s a new game or a wolfenstein type game :slight_smile: . Or just a little ET expansion, not neccesary for me, i think a free game with six maps already is wonderfull :D. Btw, i’m sure no one minds if the next game is free too, but most won’t care to pay for it :slight_smile:


(bandit5k) #24

CS is based on HL obviously, and afaik HL is a heavily modified Q2 engine… (eg, modified to NOT be dark and gloomy] Unreal on the other hand is not based on a Quake engine. I think again, one of the original Story mode Unreals might have been Q2 but that was it. Any recent unreal games is not the Quake Engine.

Pgh…u dont know much do u? :slight_smile: HL is a VERY heavily modified Q1 engine, they might have added some Q2 code in when it came out. But its mostly Q1.

And tbh, fuck Quake 4 if its gonna be based on the Doom engine. They still struggling with the Netcode so if Q4 = D3 then Q4 online = 4/6 player DM.

I have faith in iD\SD on the netcode. Who is working on the netcode is beyond me, SD is making MP so maybe them. To be honest i would still play it MP if i did buy it. I don’t care about the
net code. As long as it is a fun thing to play! Im sure iD\SD will get the netcode working.

Oh yeah and just because Q4 “Might” run on the Doom 3 engine doesn’t mean the netcode will be the same.

I would like a realistic Wolfenstein SP. Like how the ET SP game was going to be done. None of this tesal weapon stuff. No Uber Soldats. Just meanie people and the abillity to play different
scenarios as each class. Like a soldier plays through on Anti Tank missions or heavy weapons missions, and as he goes through each level he is awarded XP and gains the ablillity to use different weapons. Like he starts of with just an MP40/Thompson and when he gets 1 level in light weapons hes allowed to choose an invent like “Knife, Pistol, SMG, Heavyweapon”. It would just rock!

Althought a space style game would be nice. Maybe a First Person Shooter Role Playing Game. Like Dues Ex. So you get to make choices that could affect how you end the game. Like you could choose to go stealth style, or gung ho. Maybe a reward system like XP.

Al. dark and gloomy rocks :o
One thing i dont like about the DooM 3 alpha shots is the lighting. The shadows are WAY to strong, they should be smoothed out a bit. Its prolly still in the early stages though. Im sure it will look good when it comes out :slight_smile:


(Rockford) #25

As I understand it, the 4 player limitation in D3 is the result of a gameplay choice, and not a limitation of the engine. It’s a throwback to the original Doom MP. ID has said that, out of the box, D3 will have that limit, but that modders will be able to change it right away. So it won’t affect any game based on the D3 engine.


(Basie) #26

To be honest, I don’t really care what the game is… I’ll be buying it simply based on the fact that it’s an SD game. Quality shows. GL with the development guys, keep the community up to date!


(IPvD) #27

I guess that would be Enemy Enemy Territory. Of course, we all know the enemy of my enemy is my friend, so I guess we’re back in friendly territory with this one. I give you: Friendly Territory: The Deck and Patio


(Wikkit) #28

Carmack said something along the lines of ---- the core renderer is fairly agnostic toward singleplayer versus multiplayer ---- (probably not a quote). In addition, as already stated, id predict multiplayer expansion supporting up to an beyond 16 players to appear pretty soon after the initial release. Further Kevin Cloud responded in an interview (by RTCW Online?) regarding the possibilities of RTCW2 that the D3 engine would be perfect for it.

All in all I have seen nothing that suggests that the D3 engine would be crippled regarding MP. But perhaps a certain poster have inside information…or I’m simply malinformed. :wink:


(pgh) #29

Doh, sorry. Cant delete it!


(pgh) #30

God. I dont know how many times I need to say this. READ THE POST I MADE THAT YOU QUOTED. Sigh.

I quite cleary stated:

read. As fas I know (I did not say it WAS, it means as far as I was aware, not everything I know is true fs), it’s a HEAVILY modified Q2 engine.

So… a quick Google and I found this:

I rest my case. Next time, use your head before telling ME I dont know anything.


(ETplayer) #31

:huh: DOUBLE POST !!

:poke: :twak: :drink:


(Psycho Al) #32

The Quake II engine was just the Quake I engine with the 3D card support (remember, that was hackneyed onto Quake 1 in a rickety patch) integrated. I’m not sure there was really much of significance changed between the two other than that (I presume things like poly limits upped, that kind of thing).

But… that’s merely how I understand it.


(pgh) #33

Meh, non. It took them summit like 2 years to implement a patch? :wink:

Just do a quick google search for results.


(digibob) #34

Hlaf-life was based largely on the Quake 1 engine, Valve later licensed the Quake 2 engine as well, and added sections from that which they wished, as well as their own modifications obviously.

And yes, Quake 2 was NOT a minor step away from Quake 1, there were many changes under the hood.


(Salteh) #35

Like… dynamic lights etc!
Flying rockets making the walls all sexy colours etc…

I think :]


(Domipheus) #36

and the proof of that is quite simple.

go compare the code, there both out there :stuck_out_tongue:


(pgh) #37

And heres me gettin told I know nothing… :>


(Domipheus) #38

*Domipheus fluffles pgy


(DarkangelUK) #39

As for RTCW2 rumours. I did an interview with Jonathan Moses of Acitvision… and he said he very much doubts there will be an RTCW 2. I then did one with Kevin Cloud of Id… and he said RTCW2 using the D3 engine would rock! soooo hmmmmmmmmm

Sadly enough i lost the copies of both interviews in a hard drive crash… and the site they were hosted on has shut down. R.I.P. RTCWOnline :frowning:


(zoomee) #40

I agrre bud - best of luck to SD - Allot of hardwork to do! :>

Personally i’d like to see the same sort of RTCW/ET scenarios. levels, Multiplayer objective based game - Thats what sets games like ET apart from the rest - its not just a case of mindless shooting each other and the weapons are realistic - i dont like futuristic shooting games much as they are limited on variety in weapons etc.

And hopefull the Doom3 engine should take advantage of my AMD64(:>)

PS - That a personal ‘like’

=ABS= Zoomee