SDK: who still belives we will get it?


(AnthonyDa) #21

Read murka’s post + turn off your g4y ranked filter :smiley:

Plus click here : http://www.youtube.com/watch?v=VqZ5N0dO7pM

And then, you might don’t know it, but many people enjoyed hundreds (if not thousands) of hour playing qwpro or others gameplay mod along with new maps.


(Codine) #22

One server isn’t very good. And again, planned community events on the weekends are what keep these games alive. This group does QW every sunday as well, so yeah.

Also just checked Quake Wars and EVERY server with a custom map was empty.

1 server isn’t anything to boast about. again, I just checked Quake Wars and EVERY server with a custom map was empty. People were only playing on vanillas.

Those maps look cool though but don’t feel worth playing with bots.


(Sanch3z) #23

if there isnt a large community behind a game custom maps and mods will NOT get very much action. See UT3… Even if an SDK were released I agree that it wouldnt be worth my time to work on Brink.


(Darksider) #24

[I]id Software creative director and Rage developer Tim Willits has confirmed that the upcoming studio FPS will feature a PC SDK.

Speaking to Gamasutra, Willits cited the studio’s co-founder and lead programmer John Carmack’s ‘sense of sharing’ as reason for the inclusion of the kit.

“John is still very active in open source,” he said.

"We’re the only ones that release our source now to such an extensive level, and the PC version [of Rage] will have the SDK. All that stuff will be available.

“The spirit of [Carmack’s] sense of sharing and working with the community, that’s still pretty intact. I wouldn’t stress too much about it."[/I]

This right here made my day, ID Tech 5 Engine is gorgeous, can’t wait to get my hands on it and play around with the SDK, with that I don’t know whats up with the BRINK team other than the usual resource excuse for not having a SDK.


(Je T´aime) #25

Reading Darksider post, makes me believe that it migh happen.


(Affe_mit_Waffe) #26

oh cool just went over here http://forums.bethsoft.com/index.php?/topic/1113952-brink-faq/ to quote it

and they changed it while it was saying yes there will be a SDK for shure when i buyed the game(i checked specialy for that because i dont wanted to buy a other game without sdk) now it says no info

i think that makes clear we will never get it we where lied to and SD forgot how they started or remember exacly but dont want us to have the same chance

i thought back then better wait but its the next competative title u have to get it ASAP to get as much training as u can, well i was so f*ing wrong no more competative scene, no SDK and a dlc that pisses me off

thx SD for teaching me no not bay a game again but instead load it and play it on cracked servers till its released with all the fetures that where promised


(knippon) #27

this. I am so heartbroken that SD has turned their backs on the very people that got them all that money. You made your money SD. Now let us play the game we want to play. A shooter for shooters.


(DrpPlates) #28

[QUOTE=Darksider;365431][I]id Software creative director and Rage developer Tim Willits has confirmed that the upcoming studio FPS will feature a PC SDK.

Speaking to Gamasutra, Willits cited the studio’s co-founder and lead programmer John Carmack’s ‘sense of sharing’ as reason for the inclusion of the kit.

“John is still very active in open source,” he said.

"We’re the only ones that release our source now to such an extensive level, and the PC version [of Rage] will have the SDK. All that stuff will be available.

“The spirit of [Carmack’s] sense of sharing and working with the community, that’s still pretty intact. I wouldn’t stress too much about it."[/I]

This right here made my day, ID Tech 5 Engine is gorgeous, can’t wait to get my hands on it and play around with the SDK, with that I don’t know whats up with the BRINK team other than the usual resource excuse for not having a SDK.[/QUOTE]

thats all fine and dandy, if you are into Twisted Metal:

[i]An id Software shooter without multiplayer modes? What crazy world do you think we live in? Of course the developer’s upcoming first-person shooter will features multiplayer game modes… but they’re not what you might expect.

Instead of opting for standard deathwatch modes, previously id’s bread and butter, it’s focusing on vehicle combat and two player cooperative play for Rage.

“What we didn’t want to do is just throw a couple of guys on foot and they’re fighting and call it our online offering,” says Rage design director Matt Hooper. “That’s not what we wanted to do. We wanted to make it uniquely Rage.”

Enter “Rage Combat Rally,” id software’s answer to a Twisted Metal-style car combat game set in the world of Rage. This mode throws up to six players into buggy battle vehicles, and has them battling out in combat arenas.[/i]

personally, no thanks… your taste may vary… but, for a MP- i prefer infantry close combat with more then just 1 other person…

If you’re not so much about killing your friends and more about good old fashioned cooperation, id’s throwing that in too. They’re calling it “Legends of the Wasteland,” a mode separate from the game’s single-player narrative experience. These instance missions will be unique to the co-op experience, but id says that they will still tie into events that take place in the campaign.
The mission we were shown took place in the town of Wellspring, where the Shrouded Clan have invaded the city in an attempt to destroy its water supply. The goal is to enter the town with a buddy, and disarm two bombs before purging the area of any remaining bandits.

great the SDK is being release for RAGE- not sure what good it will do…


(.-COM-.PAIN) #29

Hmm…an SDK assumes that there is a way to add mods and maps easily into the Brink client by the community at large. Given that Brink is a heavily modified iTech 4 engine, look at the mess ET:QW was when it came out? Nothing compares to the simplicity of ET with the good ole iTech 3 Engine. Who really thinks they had time to code or leave in any way to make an SDK work properly or easily for the average end user. I have little hope and not sure it really matters much at this point.

My vote would be for SD to completely abandon any futher use or investment with the iTEch 4 engine. Every (multiplayer) game used with it has been a disappointment in one way or another. I absolutely love SD style of gameplay. Hell, ET saved me thousands of $$$ over the many years I only played that game. But it’s time for a better engine if you expect to hit a homerun next time around.

My 2 cents.


(xdc) #30

I agree. id-tech 4 was built for consoles also in mind, not like id tech 3. id-tech 3 could handle 64 players np. never seen it done in q4/d3/brink/wolfenstein etc


(H0RSE) #31

[QUOTE=Azev2000;365328]Rahdo has made it pretty clear that there just about 0% chance that the SDK will be released.

We bought the game. They made there money. They don’t care since it will not benefit there most important fans. The consolers.

Rage is being released with SDK as is Skyrim. RO2:HOS has them all beat. They brought it there top mod teams and gave them full access to start making mods months before release so that we do not have to wait 6 months after release for proper mods to start rolling in.

Unlike SD who seems to forgot how they started. If it were not for ID releasing mod tools Splash Damage would never have existed, but you know who cares about giving people the same oppurtunity that made you what you are. You pay your people 10% over the UK average surely that is enough :rolleyes:[/QUOTE]

lol, way to overreact guys…

You do know that SD does not own the rights to Brink, right? The only thing they have control over is the SMART technology. If anyone is to blame for the lack of an SDK, it is Bethesda.


(Codine) #32

[QUOTE=H0RSE;365512]lol, way to overreact guys…

You do know that SD does not own the rights to Brink, right? The only thing they have control over is the SMART technology. If anyone is to blame for the lack of an SDK, it is Bethesda.[/QUOTE]

And isn’t Bethesda known for giving mod tools to all their games? I don’t see any reason why they would be against mod tools.

I still think It’s SD’s fault on why we havn’t seen any sdk with this in mind.


(.Chris.) #33

No it wasn’t…


(sanDIOkan) #34

it wasn’t…

[QUOTE=Codine;365515]And isn’t Bethesda known for giving mod tools to all their games? I don’t see any reason why they would be against mod tools.

I still think It’s SD’s fault on why we havn’t seen any sdk with this in mind.[/QUOTE]

cause the DLC
SDK= no dlc selling
but brink sux so they wont sell any dlc anyways and this could save it.


(xdc) #35

if you look at all the games that use the id tech 4 engine they have a console port to the game. compare that to idtech 3 games


(sanDIOkan) #36

and what does that proof??
maybe that developers follow marketing’s requests?

rtcw was on xbox too and it is tech3
cod’s series are on a modified id tech 3 and they are on consoles too (don’t believe me? Its written on the box too under copyrights)
how come? tech 3 was made for consoles?


(.Chris.) #37

Jedi Knight 2 and 3 were also ported to consoles, idtech3 again.

There have probably been more idtech3 console ports than idtech4…


(Codine) #38

[QUOTE=sanDIOkan;365539]it wasn’t…

cause the DLC
SDK= no dlc selling
but brink sux so they wont sell any dlc anyways and this could save it.[/QUOTE]

Oblivion, Fallout3, Fallout NV, AND Skyrim all have mod tools and DLC. It’s quite obvious that Skyrim will have pay dlc so don’t even debate this.

DLC does not mean that there can’t be an sdk. Bethesda AND id both love to release mod tools. The only reason why Brink doesn’t have an SDK at this point can only be SD. They said they were overwhelmed working on all the different platforms and it got pushed to the side along with many other features of the game that were promised.

So please don’t blame Bethesda, SD released a game that was nowhere near done and its very depressing to see the game has not improved much at all since its launch. Personally I would not want SD to release any other games unless they’re free or pc only.


(Dormamu) #39

SDk release, no dlc, no money! Brink was targeted for the console market by Beth from the start, PC sells are just to pay the electric bill :smiley:
Bethesda will give the green light to sdk when they believe Brink is not bringing in more money, mostly on October - November 2011 or Q1-2012 (they will be busy with Rage and Skyrim and probably will don’t give a f** about Brink sdk). One thing to remember, as soon as Beth is giving the green light, all the work and the money for SDK, tools, linux server, linux client, will be done by SD with their own money and in their spare time, Beth will not want to spend a dime on this .
They Didn’t Forget Anything, SD is just bound by the development partnership with Bethesda Softworks.

PS: I don’t call myself a fan-boy, but i always had and will have a weakness for SD (for W:ET) and Beth GS (for Morrowind) .


(sanDIOkan) #40

beth don’t give a **** about pc marketing?
Good, people will give a **** next time they propose us a new game.

hey beth we are waiting for your next game!
/