SDK documentation


(tonyx) #1

I played different ET Mods and now i want try to make a my own mod.

Some days ago i have installed the Enemy Territory SDK 2.60 for windows. I tried to compile and all worked fine.

Now i need more information about source code.
More informations like: where are declared weapons, what is the difference between cgame and game and so on.
I need a sdk documentation so i can understand how are structured the files. Where i can found this document or some tutorials?


(dutchmeat) #2

Code3Arena is an excelent source for tutorials and on how the Q3a engine works;
http://code3arena.planetquake.gamespy.com/

I suggest you first view the articles, these will explain what entities are, what cgame/game/ui is, and lots of other stuff. http://code3arena.planetquake.gamespy.com/articles

Also, you might want to search this forum on existing topics of ‘starting a mod’.

And you might want to check out Fretn’s starters guide on how to make RTCW mods(simular to ET);
http://w.twwwo.be/rtcwmods/

If you still can’t figure out stuff, create a new topic ,preferably using a clear topic title, eg ‘[help] weapon declerations’, so other new coders can easily find the same thing you were once looking for.
And don’t forget to ask the right questions, if the question is formulated well, expierenced coders will be more interested in answering.

Good luck!

PS.
Just out of interest, what is your programming background/ what experience do you have?


(tonyx) #3

Thank you dutchmeat, now i have found what i was looking for.

I have read some articles, they are really well made. The source code of ET SDK is a little bit different from the articles and tutorials, but the concept is the same. Very useful to understand better how the programmers have coded it.
I added some lines of code just for test and all work fine! I have played it :smiley: This is my first mod and is not so complicated as i thought.

Do you want know about my programming background?
I’m a webprogrammer this is my full time job from 6 years and will’be my job in the future (i like it), but in my very few free time i love code some little games using the Irrlicht open source realtime 3D engine. Irrlicht is write in C++ and is Object Oriented. I’m not a guru of C/C++ programming but i have a good knowledge of it.
Are you recruiting some programmers for your Vampire mod?

I hope my English is not so bad.


(IndyJones) #4

it’s not bad… well, at least not bad enough to say it’s not your primary language :smiley: it’s much better than mine. welcome to the board, hopefully you will make mod as big as noquarter :slight_smile:


(dutchmeat) #5

Your english is just fine.

I’m still recruiting people for the mod, I will be doing the main programming, but I really could use an UI programmer, so if you’re interested…


(tonyx) #6

[QUOTE=dutchmeat;179365]Your english is just fine.

I’m still recruiting people for the mod, I will be doing the main programming, but I really could use an UI programmer, so if you’re interested…[/QUOTE]

Hi dutchmeat, thanks for your purpose, but for now i’m studing in the deep the SDK, when i’ll be ready i’ll be happy to join in your team.

Thx again for the links suggested.


(dutchmeat) #7

Alright, good luck studieng :slight_smile: