The problem is with the game (if you overlook lag and technical issues) is that the game lacks the sort of polish you expect from a full price titles in today market;
The menu system alone feels as though half finished. From not being able to change from amending your appearance of your face to your chest and legs without going back to the main menu through to not being able to see what star challenges you have completed without actually going into it.
Graphics lack any real definition and the engine is showing its age - This game could have come out 5 years ago and it would have looked good but if you look at the system requirements compared to visuals they do not match up in today’s market. But I suppose no one would have cared about this if the rest of the game was top notch.
Animation is on the poor side. I can’t work out if this is due to memory constraints, the engine or they just reused assets form RtCW ET?
Story components lacking. I am sure there is a good story behind the ark uprisal written down in the SD offices somewhere but they run out of time to include it in end product. There is the inclusion of the audio tapes but they only work if I have any idea who these people are in the actual game. These should be used to enhance the story not BE the story (think Bioshock).
The whole game feels rushed and unfinished as though they had to get this game out either now or never before ID release Rage on the IDTech5 engine.
There are so many good ideas in the game but feels no one in SD could work out how to turn all these great ideas into a full package. The game should have been released as a budget title with the promise of a full title as a sequel.
This is now the third time in a row SD have released roughly the same game to the public and it’s a shame their first attempt is still by far the best.
Next time please release a public beta, most of this mess could have been avoided with one.
P.S I forgot to mention the run of the mill objectives in the game - I would have thought you could have come up with something new in 10 years, maybe some sort of dynamic ones so we don’t spend 20 min’s sitting in one spot waiting for the opposition to come round the corner and just shoot them, rinse and repeat.