SD, you are spreading yourself too thin


(echocrack) #21

[QUOTE=jazevec;307641]It’s not as simple as that. Notice how clan matches in games happen with low team numbers. Clan players would like you to believe it’s because it’s more tactical this way, but the main reason is that organizational problems increase exponentially with team size.

Coordinating something as complex as programming is not easier. Bigger team doesn’t always help.[/QUOTE]

That’s because 90% of the people who join clans think they are bad asses and they know whats best all the time. They wont take direction from the clan leaders, and try to do their own thing but, they end up mucking things up for the whole team.

When people are getting paid to work together, they’re usually professional. A bigger development team would be able to spread the work out more, get a lot more accomplished, and more than likely put out a better product.


(Petrolbomb_Tom) #22

The problem is with the game (if you overlook lag and technical issues) is that the game lacks the sort of polish you expect from a full price titles in today market;

The menu system alone feels as though half finished. From not being able to change from amending your appearance of your face to your chest and legs without going back to the main menu through to not being able to see what star challenges you have completed without actually going into it.

Graphics lack any real definition and the engine is showing its age - This game could have come out 5 years ago and it would have looked good but if you look at the system requirements compared to visuals they do not match up in today’s market. But I suppose no one would have cared about this if the rest of the game was top notch.

Animation is on the poor side. I can’t work out if this is due to memory constraints, the engine or they just reused assets form RtCW ET?

Story components lacking. I am sure there is a good story behind the ark uprisal written down in the SD offices somewhere but they run out of time to include it in end product. There is the inclusion of the audio tapes but they only work if I have any idea who these people are in the actual game. These should be used to enhance the story not BE the story (think Bioshock).

The whole game feels rushed and unfinished as though they had to get this game out either now or never before ID release Rage on the IDTech5 engine.

There are so many good ideas in the game but feels no one in SD could work out how to turn all these great ideas into a full package. The game should have been released as a budget title with the promise of a full title as a sequel.

This is now the third time in a row SD have released roughly the same game to the public and it’s a shame their first attempt is still by far the best.

Next time please release a public beta, most of this mess could have been avoided with one.

P.S I forgot to mention the run of the mill objectives in the game - I would have thought you could have come up with something new in 10 years, maybe some sort of dynamic ones so we don’t spend 20 min’s sitting in one spot waiting for the opposition to come round the corner and just shoot them, rinse and repeat.


(LyndonL) #23

[QUOTE=echocrack;307672]I’m level 10 now, and i’ve still never started any of the levels from the beginning unless i’m playing solo, with all bots, and these bots are absolutely awful.
[/QUOTE]

This is noone but your own fault. I’ve played through the “Campaign” from both sides and seen the start of every single mission. If you play the game and actualy stick around for more than one mission you will automatically join with the rest of the team to the next mission and start it from the beginning with them. A lobby will not change this one bit.

I’m 50/50 on lobbies. I originally thought I’d want them but now that I’ve seen the game work I don’t think we do. I do however wish that there was a time limit on warmup. I was stuck in warmup for 10 mins today because the server setting was for 100% read up required and 2 people were too retarded to ready up. They wondered why we team killed them over and over as soon as they spawned since they weren’t reading our messages.