SD WILL OUR MERCS BE FIXED??


(Tommy) #21

[quote=“banteringTurnip;121679”]Rhino is fine.
Phantom needs to be more objective based.
Thunder idk do not have him.
Redeye, Arty seem a bit weak vs. everything.

[/quote]

I personally would just like to see rhino movement speed while using the mini gun buffed just a tad. (it’s hard to compete with other mercs in a fast paced game while you move extremely slow)

And, I agree with you on arty and red eye for the most part.
A lot of professional players consider red eye to be a bit over powered. But, to play him right it just takes quite a learning curve and lots of practice. He just needs some tweaking to make it easier for most people to understand I think.
And, arty it’s tough. Because with the recent changes to the map dome, he is one of the most valuable mercs on that map (he can call in artillery strikes on the objectives and take them out in two strikes) and he is good against EV’s, but not to good in indoor maps (E.g. underground) I think he could use a small buff though!
What do you think? :slight_smile:


(wolvie) #22

I feel Rhino needs a Nerf. I know many people say he’s not OP and he’s not in the hands of a bad player. But when playing a average player as rhino is hell. I think its stupid when you can have better aim in regards do headshots and tracking than you opponent and he can still win with all body shots


(Tommy) #23

But, to be fair. This ONLY happens when he is being supported by good team mates and at close range.
Which makes him strong in that situation but he just doesn’t do so well in a lot of other situations or if he has bad teammates which happens ALL the time.


(advancedRing) #24

But, to be fair. This ONLY happens when he is being supported by good team mates and at close range.
Which makes him strong in that situation but he just doesn’t do so well in a lot of other situations or if he has bad teammates which happens ALL the time.[/quote]

So you’re complaining that Rhino is doing his job as a close to medium range tank? God, how overpowered would a long range tank be. I don’t see a real problem with Rhino; the usefulness of a tank has always come down to where or not his team can support him or not.


(gg2ez) #25

[quote=“JJMAJR;121660”][quote=“Tommy;121657”][quote=“JJMAJR;121656”]Rhino needs a nerf.

Phantom and Thunder need a buff and be out of the question for griefers. Thunder’s stupid ff crap is just plain annoying.[/quote]

I agree with you about Phantom and Thunder, that makes since.

But, I would like to know why you think Rhino needs a nerf?
I have heard multiple professional players state that he is a bit weak and I find it hard to survive on my own with him in most situations. Have you found his hidden potential? Would love to hear your opinion! :)[/quote]

Aura+Rhino+CQ Objective=Bullshit.
@Tommy[/quote]

Bullshit + Stoker = Roasted bullshit.


(SereneFlight) #26

I can’t really say about Rhino since I hardly ever see anybody playing him nor do I play him.
However, when I see somebody playing Rhino, the player is newb or newbs are rushing at Rhinos bullet rain like idiots…

Thunder… there’s just hardly any reason to use him since we already have Fragger.

Phantom-sama needs to become a real recon merc.


(ShotgunRagtime) #27

Lol @ people asking for a Rhino nerf. He’s already the second weakest merc in the game, behind the Proxy/Arty ugliest couple.

He has almost no advantage in this game. He’s obnoxiously slow, especially when revving, short ranged, and needs a medic to pocket him so he can heal in a reasonable time. If you regularly get killed by Rhinos you need to rethink your own playing style, because chances are it’s your own fault. Rhino could do with a slight buff, but should remain a niche merc anyway.

Phantom is fine. 95% of the people complaining about him have never actually played him. I have quite a bit, and have gotten some of my highest comp scores with him. He simply takes time to learn. Although I would argue that removing the cloak shield and making it silent and more invisible would be a very, very good thing overall. Again, he should remain a niche merc.

Thunder is such a fucking mess, don’t even know why he was added back into the game. Everything about him feels like shit, poor Thunder mains from early beta stuck with crap now. Not even mentioning how out of place and annoying concs are, or how obnoxious his hitbox is. Well, the devs are buffing him soon so no need to discuss this anymore.

Anyway, Proxy desperately needs usable weapon loadouts and mines that don’t glow like disco balls (just use the non-lit unarmed model), and Arty needs a strong indoor ability. Those are my two main concerns.


(EpicnesslvlMichiel) #28

my idea for phantom: replace katana with kunai knife give him shadow clone jutsu and a rasengan problem solved…
but seriously phantom is useless even though he is probably the most fun and epic-looking character.
As for thunder just make his concs at least restrict the one you stun a little bit as opposed to them just jumping around the place spraying at you untill the effect wears off


(Amerika) #29

Not every merc will be effective in every single situation. To expect perfect balance, especially in regards to something based on your situation and skill level, is a bit over the top. Rhino is considered to be especially powerful when people who are less experienced face him. Rhino is also considered to be one of the weakest mercs in the game because once you and your teammates know how to fight a Rhino they are ridiculously easy to overcome outside of a few special instances. But he still might be pretty OP in very particular setups despite this. It puts him in sort of an interesting place.

Also, the game supports the ability to move between three mercs. So that also allows for more specialized mercs in some instances and switch back to a more general one in others. This is most likely going to be a more common theme as more mercs are developed and released.

I’m not saying that mercs shouldn’t be changed. I have a lot of opinions on that haha. But I am accepting of the fact that not every single merc will be great in all situations. Of course, in a pub, all mercs can be pretty great when used properly.


(EpicnesslvlMichiel) #30

[quote=“Amerika;122014”]Not every merc will be effective in every single situation. To expect perfect balance, especially in regards to something based on your situation and skill level, is a bit over the top. Rhino is considered to be especially powerful when people who are less experienced face him. Rhino is also considered to be one of the weakest mercs in the game because once you and your teammates know how to fight a Rhino they are ridiculously easy to overcome outside of a few special instances. But he still might be pretty OP in very particular setups despite this. It puts him in sort of an interesting place.

Also, the game supports the ability to move between three mercs. So that also allows for more specialized mercs in some instances and switch back to a more general one in others. This is most likely going to be a more common theme as more mercs are developed and released.

I’m not saying that mercs shouldn’t be changed. I have a lot of opinions on that haha. But I am accepting of the fact that not every single merc will be great in all situations. Of course, in a pub, all mercs can be pretty great when used properly.[/quote]

I agree that you can’t be useful in every situation with one merc but phantom is supposed to be fragger class like fragger at least I think now that he has smgs but he doesn’t seem to be good at it my only problem with him now is that I just can’t seem to find a use for him maybe that’s just me not knowing how to play him…


(Amerika) #31

[quote=“EpicnesslvlMichiel;122016”][quote=“Amerika;122014”]Not every merc will be effective in every single situation. To expect perfect balance, especially in regards to something based on your situation and skill level, is a bit over the top. Rhino is considered to be especially powerful when people who are less experienced face him. Rhino is also considered to be one of the weakest mercs in the game because once you and your teammates know how to fight a Rhino they are ridiculously easy to overcome outside of a few special instances. But he still might be pretty OP in very particular setups despite this. It puts him in sort of an interesting place.

Also, the game supports the ability to move between three mercs. So that also allows for more specialized mercs in some instances and switch back to a more general one in others. This is most likely going to be a more common theme as more mercs are developed and released.

I’m not saying that mercs shouldn’t be changed. I have a lot of opinions on that haha. But I am accepting of the fact that not every single merc will be great in all situations. Of course, in a pub, all mercs can be pretty great when used properly.[/quote]

I agree that you can’t be useful in every situation with one merc but phantom is supposed to be fragger class like fragger at least I think now that he has smgs but he doesn’t seem to be good at it my only problem with him now is that I just can’t seem to find a use for him maybe that’s just me not knowing how to play him…[/quote]

He’s supposed to be recon class. He’s not an assault. So he’s not in-line with Fragger and Fragger is also a very particular all-around type within the assault class too. People make the comparison because of what SD said in not giving Phantom a second ability (we were suggesting spotting or EMP) and then they went on to define him as a merc who just kills…which is what Fragger does. So people confuse that with Phantom being assault and then automatically believe he should be equal to Fragger even though the other assaults, overall, aren’t equal to Fragger.

Also, fun fact for myself. The highest amount of kills I’ve ever gotten in a public Obj game (read: not Stopwatch) is 81. My second highest is in the high 70’s. I didn’t get those totals with Fragger though. I got those personal bests as Phantom. My ammo efficiency on Phantom is pretty high due to me taking mostly shorter range headshots from players who don’t know I am there. I spend less time hunting for ammo or being damaged compared to me playing as Fragger. So food for thought.


(signofzeta) #32

[quote=“Amerika;122019”]

He’s supposed to be recon class. He’s not an assault. So he’s not in-line with Fragger and Fragger is also a very particular all-around type within the assault class too. People make the comparison because of what SD said in not giving Phantom a second ability (we were suggesting spotting or EMP) and then they went on to define him as a merc who just kills…which is what Fragger does. So people confuse that with Phantom being assault and then automatically believe he should be equal to Fragger even though the other assaults, overall, aren’t equal to Fragger.

Also, fun fact for myself. The highest amount of kills I’ve ever gotten in a public Obj game (read: not Stopwatch) is 81. My second highest is in the high 70’s. I didn’t get those totals with Fragger though. I got those personal bests as Phantom. My ammo efficiency on Phantom is pretty high due to me taking mostly shorter range headshots from players who don’t know I am there. I spend less time hunting for ammo or being damaged compared to me playing as Fragger. So food for thought.[/quote]

The problem why some people keep on thinking Phantom is Assault because of the whole “Phantom can only kill” quote from Splash Damage, and then they come up with some fallacious arguments.

I’m just going to mention an illicit minor fallacy

Fragger is an Assault
Fragger is a merc who just kills
Therefore all mercs who just kills are assault.

Or the affirming the consequent fallacy.

If this merc is an assault merc, then it is a merc who only kills.
This merc only kills.
Therefore it is an assault merc.


(Amerika) #33

Yeah, that was the point of what I posted :slight_smile:


(darlingClaymore) #34

No mercs need buffs or nerfs, its much easier to complain about things than to learn how to counter them. Its one of the most well balanced games, with no p2w or OP characters.


(EpicnesslvlMichiel) #35

@Amerika I know he used to be a recon but the thing they made him with the smgs doesn’t really support that imo… Although I’m eating that food for thought. :stuck_out_tongue:


(LifeupOmega) #36

Phantom needs recon capabilities and the turn-limiter removed from heavy attacks, lowered attack frames with katana. Invisibility could do with a larger buff at the cost of armour.

Thunder needs an increase in movement speed or health, his weapons feel lousy compared to Fragger, his ability is the same. They need to find a better way to utilise flashes without bringing back the sensitivity effect.

Rhino doesn’t need a change, he’s a low risk merc who’s only use is holding a spot with an Aura. Slow merc in a fast game and all that, the buff he needs is one that actually makes him fun to fight and play as.

This is a dumb argument. We know how to counter them, we also know that they’re awful or overpowered. Doesn’t take a genius to work out which mercs are better than others.

Recon just means they have an ability kit that can give the team information about what the other team is doing. Has no bearing on their weapons.


(Aazhyd) #37

Rhino is fine. Thunder is underwhelming and could definitely use a buff.

Phantom is bad, but I hate him, so I suggest nerfing home more. Into the ground, actually. Or get rid of him. Please.


(EpicnesslvlMichiel) #38

@Aazhyd Well I hate vassili but you have to think about other people who find him epic like i do with phantom I think every merc should have a use @LifeupOmega True I might be wrong but his ability then needs a buff I don’t know what exactly but the only thing you can do as Phantom is troll unexperienced players no real use for him.


(Hexwall) #39

Rhino does what he needs to do: Fire a big ass minigun and be a tank. Thunder and Phantom, specially my ninja son, need fixing


(darlingClaymore) #40

@LifeupOmega Um no, its not a dumb argument. Its called I am frustrated I want it nerfed. It happens to everyone, don’t worry about it :wink: