SD why did you nerf revolver?


(GatoCommodore) #1

SD i dont get your decision regarding how you guys nerfed the revolver.

its unjustified.

its a secondary, its the gun that you pull when your primary runs out and you have enemy still shooting at you.
its a last ditch weapon for close range.

the DPS is now lower than other pistols, with the strongest recoil and you want people to take their time when shooting a guy in close range?

just please explain to me @stayfreshshoe why would you nerf a 6 shot pistol into the crappiest of all pistol?


(neverplayseriou) #2

Because revolvers got an insane buff out of nowhere which turned them into mini grandeurs, they were stupidly op.


(GatoCommodore) #3

@neverplayseriou said:
Because revolvers got an insane buff out of nowhere which turned them into mini grandeurs, they were stupidly op.

stupidly OP?
they have crap effective range, crap DPS at medium range, crappiest recoil out of all handgun
and get this, crappiest number of bullets in gun for handguns.

and with this list of crap they added this gun to the crappiest body DPS

yea sure m8 if you would call good aiming is OP…


(azz_abdr) #4

And the crappiest rpm of all the handgun.

This is the worst weapon balance update ever, burst riffles only have a tiny nerf while we need it nerfed more, shotguns got too much nerf. Sniper riffles nerf is okay. And revolvers which is no need to be, got nerfed.


(Szakalot) #5

gotta score them headshots. Revolvers are the hardest to use pistols in the game, but with highest alpha damage, if you can dink them heads. Most mercs die in two hits, lol.


(GatoCommodore) #6

@Szakalot said:
gotta score them headshots. Revolvers are the hardest to use pistols in the game, but with highest alpha damage, if you can dink them heads. Most mercs die in two hits, lol.

yea try to do that when youre almost dead while dueling, your primary ammo is out, you pull the pistol and you only have 6 shot while the other guy with M9 can just rapid fire


(Szakalot) #7

@GatoCommodore said:

@Szakalot said:
gotta score them headshots. Revolvers are the hardest to use pistols in the game, but with highest alpha damage, if you can dink them heads. Most mercs die in two hits, lol.

yea try to do that when youre almost dead while dueling, your primary ammo is out, you pull the pistol and you only have 6 shot while the other guy with M9 can just rapid fire

thats exactly why they are hard to use. High risk, high reward. But if you have some cover to dance around you can peek-shoot-hide-settle recoildown-repeat. Its a powerful dueling weapon, but doesnt fare as well as m9 against multiple opponents.


(CyberVonCyberus) #8

to be honest the risk is too high considering the colt (you know that pistol with 9 bullets) can deal considerable damage without having insane recoil and inaccuracy compared to the revolvers which often leaves your opponent at a sliver of health while you have to deal with recoil and they don’t


(Szakalot) #9

well, ive played against a good player just yesterday who could be consistently threatening with the smith, opening up with a 60+damage headshot. Also revolvers are quite accurate on the first shot, so you can even ding people from a distance.


(Bluesquid0630) #10

Use DE 50 loadouts for now if you need a highs damage secondary. I’m sure it’ll be fixed eventually


(GatoCommodore) #11

@Szakalot said:
well, ive played against a good player just yesterday who could be consistently threatening with the smith, opening up with a 60+damage headshot. Also revolvers are quite accurate on the first shot, so you can even ding people from a distance.

while he can just open up with any other gun with more ammo and has faster ttk.

wow, great tactic…


(Szakalot) #12

@GatoCommodore said:

@Szakalot said:
well, ive played against a good player just yesterday who could be consistently threatening with the smith, opening up with a 60+damage headshot. Also revolvers are quite accurate on the first shot, so you can even ding people from a distance.

while he can just open up with any other gun with more ammo and has faster ttk.

wow, great tactic…

maybe that wasnt very clear.

obviously the player used it as a secondary weapon, when forced on reload or low on ammo.

You talk a lot for someone who barely knows the game…


(GatoCommodore) #13

@Szakalot said:

@GatoCommodore said:

@Szakalot said:
well, ive played against a good player just yesterday who could be consistently threatening with the smith, opening up with a 60+damage headshot. Also revolvers are quite accurate on the first shot, so you can even ding people from a distance.

while he can just open up with any other gun with more ammo and has faster ttk.

wow, great tactic…

maybe that wasnt very clear.

obviously the player used it as a secondary weapon, when forced on reload or low on ammo.

You talk a lot for someone who barely knows the game…

open up
phrasal verb of open
1.
begin shooting.
“the enemy artillery had opened up”

this came from the phrase “Open fire”

so what i read is:
Begin Shooting with a 60+damage headshot.

obviously, begin shooting is not the same as
“player used it as a secondary weapon, when forced on reload or low on ammo.”

also, you said it yourself

“ive played against a good player”
what if both has the same degree of skill?
which one would win? the guy whos shooting M9 or one of the revolver?

while most of the time youre already half-dead by the time you pull the revolver, with 6 shot versus a guy whos also half-dead using m9 can manage with dodging and easier aiming while you struggle to get a headshot first because 24 damage aint worth crap.
what if you miss? which one do you think gets more penalty when missing a shot?
which one do you think will have the ability to follow up the shot faster?

the Smjüth & Whetsman was downed to 27 more or less better headshot damage compared to DE 50 in exchange for -1 bullet and more recoil but has worse DPS now thanks to the nerf.

while the Simeon .357 nerfed to 24 and has worse DPS compared to Smjüth & Whetsman

they just threw TTK out of the window


(GatoCommodore) #14

If SD dont want revolver to snipe they could just reduce the effective range!
increase the damage falloff per meter!
Increase the time to aim!

they could have easier done this than directly tweak damage!


(Szakalot) #15

‘what if you miss’ - this is precisely why its a powerful weapon in good hands. Because very good players dont miss so often, especially if they focus on a single shot, rather than spamming m9 through recoil, etc. Yes, M9 is a great overall pistol, and less situational; but revolver’s are by far the best 1v1 weapons, cause you can abuse cover to compensate for recoil. If you peak for 0.1 sec, get a headshot, thats what, 600-800 effective DPS (DPS in the time you are also a target for the enemey)?

Alpha damage effectively increases your DPS, or technically makes enemy’s zero. Very few weapons can kill in two hits, especially secondaries.


(GatoCommodore) #16

@Szakalot said:
‘what if you miss’ - this is precisely why its a powerful weapon in good hands. Because very good players dont miss so often, especially if they focus on a single shot, rather than spamming m9 through recoil, etc. Yes, M9 is a great overall pistol, and less situational; but revolver’s are by far the best 1v1 weapons, cause you can abuse cover to compensate for recoil. If you peak for 0.1 sec, get a headshot, thats what, 600-800 effective DPS (DPS in the time you are also a target for the enemey)?

Alpha damage effectively increases your DPS, or technically makes enemy’s zero. Very few weapons can kill in two hits, especially secondaries.

wow, i honestly never think to in-out of cover with it…but it does work, just tried it after you said it earlier. Very situational tho. Taking cover in duel, if there is even something to take cover to.

now you’ve said it, i don’t think SD can balance this in-out cover because it happens to many other guns like shotgun, sniper rifle, semi-auto rifle…


(Szakalot) #17

@GatoCommodore said:

@Szakalot said:
‘what if you miss’ - this is precisely why its a powerful weapon in good hands. Because very good players dont miss so often, especially if they focus on a single shot, rather than spamming m9 through recoil, etc. Yes, M9 is a great overall pistol, and less situational; but revolver’s are by far the best 1v1 weapons, cause you can abuse cover to compensate for recoil. If you peak for 0.1 sec, get a headshot, thats what, 600-800 effective DPS (DPS in the time you are also a target for the enemey)?

Alpha damage effectively increases your DPS, or technically makes enemy’s zero. Very few weapons can kill in two hits, especially secondaries.

wow, i honestly never think to in-out of cover with it…but it does work, just tried it after you said it earlier. Very situational tho. Taking cover in duel, if there is even something to take cover to.

now you’ve said it, i don’t think SD can balance this in-out cover because it happens to many other guns like shotgun, sniper rifle, semi-auto rifle…

yes its part of the game. These weapons are generally very strong in duels, but not nearly as potent when you get bumrushed by multiple opponents. Burst rifles only are unique in the sense that they are extremely powerful in all scenarios and don’t really have many weaknesses. They are still crazy strong, even after all the nerfs, because being able to double-triple headshot someone in the first burst is just too powerful of a swing potential (and when flanking,this double-triple dink can be almost guaranteed).


(watsyurdeal) #18

@Szakalot said:
‘what if you miss’ - this is precisely why its a powerful weapon in good hands. Because very good players dont miss so often, especially if they focus on a single shot, rather than spamming m9 through recoil, etc. Yes, M9 is a great overall pistol, and less situational; but revolver’s are by far the best 1v1 weapons, cause you can abuse cover to compensate for recoil. If you peak for 0.1 sec, get a headshot, thats what, 600-800 effective DPS (DPS in the time you are also a target for the enemey)?

Alpha damage effectively increases your DPS, or technically makes enemy’s zero. Very few weapons can kill in two hits, especially secondaries.

Good players don’t miss often, assuming there’s no other factors messing with their aim, like aim punch from being hit, or the spread being a tad too wide before you fire.

If they just tweak spread recovery on some of these guns they would likely better serve that role.


(GatoCommodore) #19

@watsyurdeal said:

@Szakalot said:
‘what if you miss’ - this is precisely why its a powerful weapon in good hands. Because very good players dont miss so often, especially if they focus on a single shot, rather than spamming m9 through recoil, etc. Yes, M9 is a great overall pistol, and less situational; but revolver’s are by far the best 1v1 weapons, cause you can abuse cover to compensate for recoil. If you peak for 0.1 sec, get a headshot, thats what, 600-800 effective DPS (DPS in the time you are also a target for the enemey)?

Alpha damage effectively increases your DPS, or technically makes enemy’s zero. Very few weapons can kill in two hits, especially secondaries.

Good players don’t miss often, assuming there’s no other factors messing with their aim, like aim punch from being hit, or the spread being a tad too wide before you fire.

If they just tweak spread recovery on some of these guns they would likely better serve that role.

i feel that spread recovery of most guns (exception like minigun) is pretty fast…

i do agree that tweaking spread recovery speed would have fix some weapons that are considered OP like Burst rifle (3-shot burst in real life gives a pretty big recoil)

in the vid the guy used vertical grip that reduce the upwards kick. Just imagine if he didnt use it.

conclusion, decreasing recovery speed for some guns is okay.
Reducing damage of the gun is a big no-no because you can never be too sure for the secondary.


(GabebutGood) #20

I don’t understand because headshoting with a revolver is not particularly easy, harder then headshoting with a sniper in my opinion. Even getting body shots at any range especially close range can be hard, they even compared revolver to snipers so clearly they want them to be a long range weapon, however they also treat they as close range free head shots? (saying this under the thought they are harder to use then snipers) It seems SD might want this gunslinger play style people talk about? however it never worth using because of the difficulty and the reward compared to other guns. NOW don’t get me wrong I like a challenge, but getting killed because I want to use a “skill cannon” and not being fairly rewarded because clearly iam superior for giving my self a disadvantage, is well annoying.