SD, why are you guys making Timik to M4 clone, or M4 MK.2???


(Tanker_Ray) #1

I suggested million times for Timik’s distinguishable characteristic change, but SD just never listened.

Well, my own supposition about its reason is this.

This is the only graph that explained the exact statistics about gun’s overall accuracy, disclosed by SD at August 19 fune tuning update.(I really want those statistics for more other stats like realistic damage output, or including other guns for all guns’ fair estimation.)

Like the Crotzni’s accuracy nerf was based on that graph before, I am presuming their top priority criteria for balancing is Accuracy.

I think SD is trying to standardize the whole gun’s accuracy in to exact percentage, 30%? I don’t know.

But I just can’t understand why every guns must have same accuracies.

My opinion about the gun’s balancing criteria is focusing on the realistic DPS we all can pull out in average.

Higher damage, lower accuracy gun like Grandeur will have more firepower than Hochfir on paper, but lower accuracy decreases the theoratical maximum firepower because you will miss more shots than Hochfir, so if both guns have similar real damage output, you can say those two are balanced, right?

Really, Why do all guns have to have same accuracies???

Anyway, Yes, the Timik’s buff is good of course, why not? I appreciate it!!

But besides Timik’s look, gunfire sound, with bit faster reload and bit more DPS, what is the damn difference between M4 and Timik??

I am so curious what SD is going to do next with the Timik.

Buff its accuracy and recoil, bullet spread forever until it will transcend M4??? This is just bullshxt.

Even difference gap between BR-16 and Stark is much more large than M4 Timik.

SD is doing quite… fine until now, but I still can’t understand why is it so hard to touch these kind of easy things.

WHY??? WHAT DO YOU GUYS WANT FROM TIMIK???

Same fxcking thing applies to FEl-IX too.


(darlingClaymore) #2

I have been told and feel as if other smgs beat the crotnzi. But infact crozni is my best weapon and is most powerful.


(CCP115) #3

Hochfir is crazy right now, in the right hands it is infinitely better than the Crotzni, simply because the accuracy is through the roof. For a gun that fires so fast, where is the spread?

As for the Timik, I don’t know, you’d think SD has never played a game with an AK-47 in it.


(KayDubz) #4

Timik still has worse accuracy, spread, and recoil than the M4 in my opinion.

I have to burst fire or crouch a lot more when using the Timik if I want similar effectiveness of the M4.


(Amerika) #5

Yeah, I just want them to change the Timik to be a slower firing/more powerful gun that is harder to control but is PREDICTABLE so that you can master it. Making it a high skill ceiling weapon and differentiates it from the M4.

However, I have a feeling that a lot of weapons fire the same because SD wants a person to be able to go to a different merc that might not have your favorite weapon but it might have a weapon that fires similarly. That’s the only logic I can come up with as to why many of the weapons are very close in terms of how they fire.


(SpinnerzNQ) #6

#kek10f4lyfe #M4A14lyfe


(Mr-Penguin) #7

#timikmasterrace
#bufftheblish


(Tanker_Ray) #8

[quote=“Kay-Dubz;126276”]Timik still has worse accuracy, spread, and recoil than the M4 in my opinion.

I have to burst fire or crouch a lot more when using the Timik if I want similar effectiveness of the M4.[/quote]

You are absolutely right! Not opinion, but FACT.

Only benefit you get with Timik is 0.1 sec faster reload, bit more faster with animation cancelling, and that small paper + 3 DPS…

With burst rifles and Dreiss threatening stable M4 nowadays, Timik will always be the Second…


(Jesus) #9

“besides enumerate every differences between the guns what is the difference ?”
Really ? At least you forgot one M4 has a recognizable pattern of recoil which none other gun have


(watsyurdeal) #10

I really don’t see the problem with the guns being more consistent and less random, but I do think other factors need to be more apparent or come into play, like range, damage fall off, bloom, etc.


(Amerika) #11

I do much prefer that randomness gets removed as much as possible while still putting in mechanics that rewards learning to control a gun. However, I doubt SD wants to move too much towards removing randomness without also reducing damage to keep TTK from going into CoD territory. I mean, a lot of players are north of 40% with almost every gun already and that will only go up if mechanics change. So I can see why they would be hesitant to mess with that too much too quickly.


(watsyurdeal) #12

@Amerika

Well the easiest solution there is to change raw damage numbers

Rate of Fire, Damage, Range, Drop Off, etc

For example, according to this site, the average human reaction time is somewhere around 250 ms, So with that in mind, you want to build your weapons so that the ttk is not faster than that, so people have time to react to whoever is shooting at them, or better yet, only the lighter classes will suffer since they took that risk to begin with when selecting someone with lower health.

So in my mind, here’s how I would break it down, let’s assume everyone has the same health.

Close Range 250-330 ms

Medium Range 330-410 ms

Long Range 410-500 ms

All these are assuming headshots and 100% accuracy

But not only that, but you also gotta take into account drop/raise time, switch time, aim time, etc.

It’s a lot of theory crafting, and I realize that, but I think the end result is a solid feeling shooter that meets the wants and needs of the players.

It’s hard to find the right balance, but even harder when your community is so resistant to change.