I dislike the fact that Sparks uses same shots to both revive and kill ppl. Kill enemy, finish him and revive team mate with same shot, hmm?
It would be interesting to split firing modes for REVIVR(like Jav rocket launcher):
- Combat
- Support
That’s the nesessary nerf to revifle to do following buffs:
Combat mode:
Current REVIVR works with ~40 dps on low-charge shots and ~50 on full-charge shots - both with quickcharge. Both have almost no accuracy/recoil penalty. So it is kinda more efficient to go for full charge both for alpha damage and for DPS.
I suggest to change low-charge damage from 20 to 30-35(DPS increaces from 40 to 60-70). Add an accuracy penalty which will reduce effectiveness of lowcharge shots, but will not affect “fullcharge after fullcharge” shots.
This way you could go for higher DPS, spammy, inaccurate shots like Dreiss/Grandeur or you could go for high alpha-damage, accurate shots like MOA.
Support mode:
Standard revives.
…or also ability to heal team mates with REVIVR. Though this could easily make Sparks’ medpacks obselite as team-heal and focus o self-heal…wait do we even need them in this case?