I played some and want to adjust my feedback a little.
Healthbars: It´s good to see them on top, to get an oerview how many people live. In a fight tho, you won´t be able to tell who of those people is now who, so you won´t be able tell who has how much health left, what is rather important in many situations I think.
Jumping: It´s okay. Little to slow for my taste, but it´s ok. At least not cancer style anymore. Still, no sign of improvement movement.
Falloff: Well, thats a point where I say again there is no way this has been thought through well. When people have issues to kill people with their ammount of shots (thats what SD said in one of their videos, not me!), why would you make this falloff? Also, the higher the distance, the more the spread and the difficultness of hiting something will rise anyways. No need to make it even more hard with adding so much falloff. Also it makes no sense, that a bullet slows down so fast. So this “improvement” neither makes the game better, more fluent nor more realistic. So what is this?
Fire of Rate: Something I didn´t mention the last time, is that this high fire rate of fire, doesn´t fit in a game, where you have hitsounds. A hitsound, is something rewarding, and telling you that you are doing good. After playing a longer time, it feels more and more rewarding when you hear this doings and dings and you enjoy every single one of them. Also it indicates you, how much dmg the enemy may still need. Like when I hit 2 headshots, I know that i need one more headshot, or can go simply for the body in order to finish someone off. That is important to judge the a fight properly. Currently. you cant recognize single hits. It just is too fast, and you neither really enjoy hearing them so far, nor you can calculate the dmg done to your enemy. It´s just again not fiting together.
The quotes, we have seen, and the general direction of this game that´s being set by phrases like (maybe it´s not exactly the same) “From the creators of ET and ET:QW”, seemed to show that this game will be developed simillar to SD`s strongest games. This was the proper conclusion to make, after Brink failed. Many companies and artists, usually are considered to develop simillar products, after something new floped. Like Roland Emmerich is doing right now. His new movie was a flop, so he goes back to the things he has done succesfully. He build up a huge amount of fans, by just keeping his line, and not only satisfying old fans, but gathering new ones with every movie he made. So most of us, thought that this game will be done the same way, all the previous games should be done: building on the previous fan base, adding more people -> GG. And those games with a solid fanbase, even if not the hugest, really are ET and maybe also ET:QW. Hopefully they havent done this marketing, in order to lure people into buying into the alpha with 120dollar packages.
I would like people who say that “you just want this to be an ET/ET:QW clone” to reconsider their attitude towards those people who give serious, and detailed feedback. No one of us, or maybe some few, really ask for a clone. All of us have played huge ammount of games, and enjoyed many of them. We have been open mindene enough in the past, to accept new games, so we will be now too. What we do here, as testers, is to show what from our perspective would make the game the most fun. And because ET and ET:QW are the most solid objective based games, that are out there, we of course ask for elements out of those. We are not talking about details and specific things from ET or ET:QW to make it a clone. We are just asking for general mechanics, that worked in the past, and made the games so much more fun to play then Xt is right now. And it´s not because it´s in alpha, unfinished, suffers performance or ballance issues. It´s just because everything is glued together in a rnd direction (just because previous working game mechanics have been thrown over board, because it would be too hard to make a small tutorial or what???), and 80% of the focus is put into mercs, just to make money. At least that´s what it feels like right now for me, and probably for many others too. That´s why we all talking on and on, about the same changes, becase we know they work, and what has been done so far, just isn´t close as good.
To be honest, I don´t understand how a company that has all those resources needed, to make the uber objective game, combining ET and ET:QW and adding this nice idea of mercs is wasting it. And just makes the same mistakes, they have done in their previous games. And that´s ignoring what has worked, and ignoring past fans. I tell you something. All the testers, have on thing in common. And that is that we like, and some even love, objective based gameplay. Because of that, the chance that someone likes this game, is the highest it will ever be. If you are not able to make at least 30% of us like this game, there is no way this will be succesfull. And right now, it feels like 10-15% likes this game enough to paly it, but still would be far away to pay for it. Please, just make it like all those other companies, who produce super succesfull games. They are doing the same thing every game, they take the previous concept, improve it a little, and add some interesting things to it, instead of changing the gameplay drasticly over and over again. That´s not how CoD and BF became so big. If they managed it, with such horrible weapon handling, I can´t see why SD shouldn´t be able to do it. I don´t know if it just looks so easy, or if I am too dumb and miss so many things.
And about the competitive aspect, I don´t even know if it was in this thread :D. However. Focusing this aspect, with some serious amount of ressources, will allways make sense. First of all, many people like comp play, no matter how serious or not, most of the people likes to join some little teams, and scrim against each other. So even on a not pro level, it makes allready sense to balance a game towards comp play. Another point is, that comp elements doesn´t automaticly ruin the pub play. I am pretty sure, with an easy tutorial, or some kind of elo ranking, all of those elements we are asking for, can be added into the game, without any bad effects for the pub play. By that, it´s just a winning situation, and that´s again why we are all asking for this.
The huge point about comp play is tho, that as soon as you get a little bit used to the game, you will try to become better. Even if it is just to be a little better in your next little scrim against some friendly clan you normally play with on the pub. However, you will try to become better, and because of that, you will most likely enjoy watching some pro games. Doesn´t have to be a cup with multidollar cash prize. Just a decent comp scene on ESL or something. So until this points we have all this small casual teams who like to do friendly scrims, and also the advanced “pros” playing in some sort of a leauge against each others. Those people willl recieve some serious long time motivation and become real fans, who invite more and more friends. Who again will most likely join some small team and this game will grow and grow. But the huge fact, that realy improves sells, is that some pros will become “stars” somehow. They will make plays that are outstsanding, and people will identify with them. I remember when I got used to ET:QW a little, and someof my friends showed me nkm´s video, the first thing I didl, was playing the sniper for the first time :D. So if this person would have played a certain merc, I most likely would have bought him in an instant! That´s how the successfull f2p work like. Those sells won´t be as huge as they are in some mobas, but it still will be an efficient way to gather money. Especially because those pros, and all of thos people who really enjoy this game will spend some money, just to reward the company.
On the other side, how much do you think do casual players spend for a game, they can play for free? Most of them, just will think it´s f2p, and they don´t have to pay for it, so why should they? As long as you won´t need certain mercs, to win a game (in which case verry few would play the game), they probably will stick whta they have, and enjoy it casually. It´s the people who spend hundreds, and thousand of hours on the servers, who are most likely also interested in some comp, who will be willing to pay for characters, skins and whatever can be bought to support their game.
Hope you enjoyed the read, my english is still horrible but YOLO! Peace out 


third party engine, lack of passion etc…