SD, pls, sit down and take a read


(onYn) #21

Well, I just came into the alpha. So I am motivated, to post my concerns, and convince myself it someone will listen to them or not :slight_smile:


(Seanza) #22

Toggle ironsights: OFF


(Glottis-3D) #23

Great post by a passionate gamer, OnyN!
“It just becomes more frustrating, because pretty much everyone can kill you, if he shows up behind you.”
if i show up behind you, you still prbbly gonna kill me :DDDDD

overal:

  1. fluency of the game is not optimal. yet. but i see SD is working on that. Which is good.
  2. TTK with last patch is better than it was.
  3. Nades is a must. (Waterloo door C4 charging, Hacking console are impossible to be quickly interrupt without them - and we need a fast game, yes?). Nades are basically tactical options, not just a weapon. More Options = more interest.
  4. Objective-classes is a must for (like we all wish) a long living of a game because it is a DEPTH of the game. Obj-classes are IMO a door for newbies into the game. When i started playing ETQW i played obj-classes. Because it was easy to do simple things and i felt importance of every ****ing bridge/MG i built! =))
  5. Maps is a little bit of a disapoinment here. I mean where is the guy who made Salvage? or Area22? or The Ark ??

Important:
THe reason for a lot of gameplay changes in the game comes from NOT very good maps. U have unbalanced maps and u try to balance them with gameplay restrictions. this is wrong.


(onYn) #24

[QUOTE=stealth6;474506]There is a difference between strafing, which is in the game! and strafe jumping, which is not.

It’s confusing to read “Strafing: jumping’s messed up…” what?

EDIT: Here’s a post from one of the Dev’s as to why they won’t implement strafejumping: http://forums.warchest.com/showthread.php/35621-DB-Locomotion-Design-Motivations
(and I haven’t seen a good counter argument towards it yet)

The devs have also hinted towards giving some mercs advanced movement and even a crazy strafejumping character isn’t ruled out: http://forums.warchest.com/showthread.php/37568-Advanced-Movement-walljumping-running-ledge-grab?p=467808&viewfull=1#post467808

The sooner you accept that this game isn’t going to be the new ET:QW or W:ET the better. Otherwise you’re just going to get frustrated that the game isn’t going in the direction you want.

If I were to believe a lot of the posts on these forums then the maps need an overhaul anyway :smiley:

Still secretly hoping for strafejumping[/QUOTE]

I almost oversaw the edit. First of all: I am not saying, what I mentioned in my first post allready, that I dont expect this to become ET:QW 2. To be honest it makes me a little bit sad, but I know that I wont be doing spawnhosts any more, play arround with the rocket launcher, and do many other stuff I would personaly prefere in the game but havent talked about in this thread. So don´t tell me that I have to get used to the fact that Xt wont become ET:QW 2 because im perfectly aware of this. The Problem I have tho is, that things that worked in ET:QW as well as in ET arent implemented into Xt, even tho there is no real reason not to do it, and the majority of people in the alpha also is asking for them.

You dont consider my argumentation as a counter argument? Well strafe jumping, is something that infact needs to be learned, and no one will understand it without geting some sort of advice. But this has so many benefits, that this countering issues doesnt stand a chance.

Like I said, it is one of the things, that can add depth into the game. It is something that allows more interesting fights, adds perfectly to the fast gameplay, and also allows a uniqeue style of fighting someone, by just jumping arround him (what I personaly find verry anoying). But it gives the game some more variety, and makes it more interesting to play or watch and keeps up the motivation to start the game over and over again. Besides that, it allows faster movement, that sometimes is needed in order to get in time from a to b, and in this moments, it will simply depend on your skill of strafing if you can get to the objective or not. No matter if I watch, or play the game myself, in this cases I want to watch someone straf jumping, ten times more, then just keeping the shift button pressed. It is something you can laugh about after someone failed while doing it in the game, because he didn´t made it to the objective in time because of that (what can happen for many reasons of course, but this is just another one, that wont be possible without it). Or you can just tell him that you are impressed, that he didn´t fail even tho he was under pressure. And when I play a game and need to get myself as quick as possible to the objective, I will be glad that I can do something to get there faster, and hapilly strafe jump ahead. Also when I just want to get from a to b, without real time pressure, I prefere to do something in this secounds, instead of mindlessly run ahead. So to sum this up shortly: this has only beneftis for comp play, what is an important part of this game. At least thats what they say.

Okay, so lets get to the pub/casual topic: Yeah people cant learn it by just watching the game… So what? You want to make the game so flat, that everyone who jumps into it for the first time, can instantly do everything, what someone is doing who has played the game for a long time? Seriously? Please look at some of the succesfull f2p and tell me if you find one, where there isn´t a ton of things to learn and master. Anyways, let´s play it through. The worst case scenario and then think about how reasonable the SD argument of not implementing it, realy is. Imagine, you just downloaded Xt and join a server, with strange objectives, with fast movement, whil shooting, and many confusing stuff that isn´t as common. You are maybe even faced with classes you never have seen before and tons of unique abilities. Some stealth people here, and some strange characaters over there. People shooting from everywhere, a true party! So we can say for sure, that everyone who joins in such a game for the first time, bill be overstrained. And you think, that because someone is slightly faster, because he knows how to strafe properly, what barely gives any benefits in pub play, will make him close the game and say: “Nah this is absolut crap”? I bet some of my best shorts, that he wont even notice that someone is strafing. And guess what, as soon as he gets more familiar with the game, he will realise that some people move faster then he is moving. And if SD doesn´t manage to implement some sort of advice, tutorial or something similar, he will most likely will be playing with friends, who will teach him how to strafe, or simply ask the community how to do this. Even if all of this doesnt happen, and how realistic is this, he still will be able to search for it on the forums. google it, or simply watch some youtube tutorials, like they are done for every game that is interesting. And then guess again, he will be glad to have discovered something new, what will keep him motivated, until he is so much into the game that he is addicted as we have been to the passed games.

So where exactly is the problem? Yeah there is none. Of course, it is important to guide new players as gently and smooth as possible into the game. There are TONS of ways to do this, I can think about in an instant. So for a company that is developing games for years now, it should be no problem to find proper solutions. But making the game even more flat, without any in depth mechanics, that can be mastered after geting a little bit more used to the game, is just the easiest way to cut off the time that EVERY PLAYER will spend in this game. You take away the long term motivation, that a game develops, when you find out about new things you can do, and add them to what you are allready able to do. I remember, when I got told how to strafe jump, I was glad that I finally could move faster, and I even was more excited when I learned some easy but usefull trickjumps. I think that alot of players can relate to that. In each of these moments, a dor of opportunities and things of what you can do the next game is opening in front of you. And every succesfull f2p (that is not pay to win), works because people who play the game for a long time, doesnt loose the motivation to keep playing it and in fact, most of them, are very complex and need a long time to realy get used to. I know, that the different mercs, and the game itself even without those elements (strafe- and trickjumping), may allready be enough, to generate a solid player base and keep the game interesting the more you get used to it. That´s why we are not asking for rocket science type gameplay here, but for simple things, that most people who get new into the game, don´t even notice, most casual players who played the game for a longer time, won´t even be interested into, but still will be able to learn it, if they want too. The only people that realy care somehow about them, will be people who know how to use them in competitive play, what will really improve this aspect of the game a lot. And in the end, there are more then enough ways, to show people all this little tweaks of the game. They will deeply apreaciate, to find different mechanics in the game, besides the mercs abilities.


(stealth6) #25

I agree and share many of the experiences you describe, but I fear your arguments fall on deaf ears. That might sound pessimistic, but this is already the nth thread regurgitating the same arguments. (as DAUK already said)


(attack) #26

the most important is performance patches .this game run for many rly bad .
i rly dont think that the minimum specs can be playable.(update them or patch idc ,but like it is now its strange)


(attack) #27

i noticed the same .my clan has 5 keys and im the only one which is active playing.(all with thousands of hours of et).
i always try to get them to play but still not succesfull.
one player which have payed 120 dollars says:i will never play it again ,it is no fun.
i say its fun after you played it for a while and i rly think the game have done many steps in the right direction since the last patches.
but i have to agree that the most players which touched this game left it already.


(onYn) #28

That´s something, that I think, and hope, is showing SD the current state of this game, and how it´s developed so far. I know, it´s alpha and all, but most of us are here, because we know SD and this kind of objective focused game play allready. We know, and we like the general idea of it. There is no source of people on this planet, where the chance of finding someone who likes this game, is higher then within us alpha testers. Still, only few people even still play this game, and those who do, aren´t realy excited about it. So how is this supposed to become a game with a large amount of people not only playing it, because it´s for free, but playing it for long enough, to actually pay something for it?
I see, that a lot of elements, like mercs, maps and stuff still need to be added to this game, that will improve the game. Sadly the most people dislike the core gameplay and I don´t see how this will convince people who doesnt know objective games, or havent been a fan of them yet, to like them, if even we, who prefer them, doesn´t enjoy the game right now… Simply adding things won´t change this problem, and few people still playing the alpha, even less liking it, and dozens or hundreds of threads with cohesive arguments, how and why some changes needs to be done, does not only back this up, but also show how to solve this.


(sammi3q) #29

[QUOTE=INF3RN0;474477]Skimmed a bit. Basically Xt isn’t really being directly catered to old fans, but is trying to bring in a broader player base. The game play experience is definitely lacking in key areas as has been stated many times, however the lack of/replacement of very specific mechanics will only disappoint the existing fan base (which is very small by comparison). Some things are indeed very solid suggestions towards making the experience feel better for any player, while other things that aren’t entirely necessary get mixed in.

We have to keep in mind what we are used to and what the average gamer who has never played a game like this would experience. I consider the game to be a fair amount of fun so far for how unfinished it is, and I can foresee a lot of future updates making it quite enjoyable and fairly skillful in its own right. The game is meant to be competitive as in it feels like multiple skills are involved to gain kills and win games, but as far as trying to achieve a completely operational tournament ready game… I think that can come after the game is successful at a basic level. My biggest problem is that Xt feels almost too simple and lacking in memorable play. I don’t have a problem with a lot of the new changes as someone who enjoys a wide variety of games, but I do expect a lot more to happen to keep the game play from getting stale and repetitive over time.[/QUOTE]

Damn it… I wish it was going to be like ET… -___- Oh well… i’ll keep hoping that SD satisfies me and the others that want to play an ET like modern game… also hope that Nexon wont influence SD to make it P2W


(-punk1) #30

Haven’t played the game in a while, busy with work. But, the more I read these unanswered/unrectified tester posts the more disillusioned I feel. I was sold into the game with what now seems to be an illusion, that this would be a potential ET remake. SD, I think you will find people will not fall for the same mistake twice.


(Rex) #31

This game was never meant to be an ET remake.


(acQu) #32

This?

:confused:


(stealth6) #33

Well it’s understandable that people thought it would be for instance:

  • Quotes on the dirtybomb website
  • Teaser showed 5 classes
  • Very early footage released also showed engi repairing, medic healing, fdops throwing airstrike,…
  • “From the developers of ET:QW & W:ET”
  • Constant reinforcement on the public DB forums that this game plays like W:ET (by community members)

It’s like SD started out with W:ET style gameplay and has been slowly watering it down with each patch. Atm it looks more like Brink than W:ET


(BomBaKlaK) #34

[QUOTE=stealth6;474970]Well it’s understandable that people thought it would be for instance:

  • Quotes on the dirtybomb website
  • Teaser showed 5 classes
  • Very early footage released also showed engi repairing, medic healing, fdops throwing airstrike,…
  • “From the developers of ET:QW & W:ET”
  • Constant reinforcement on the public DB forums that this game plays like W:ET (by community members)

It’s like SD started out with W:ET style gameplay and has been slowly watering it down with each patch. Atm it looks more like Brink than W:ET[/QUOTE]

Yep most of us are here due to this communication, it’s normal to have a frustrated community now …


(Rex) #35

[QUOTE=stealth6;474970]Well it’s understandable that people thought it would be for instance:

  • Quotes on the dirtybomb website
  • Teaser showed 5 classes
  • Very early footage released also showed engi repairing, medic healing, fdops throwing airstrike,…
  • “From the developers of ET:QW & W:ET”
  • Constant reinforcement on the public DB forums that this game plays like W:ET (by community members)

It’s like SD started out with W:ET style gameplay and has been slowly watering it down with each patch. Atm it looks more like Brink than W:ET[/QUOTE]

I blame DarkangelUK for this all! :tongue:


(prophett) #36

[QUOTE=stealth6;474970]
It’s like SD started out with W:ET style gameplay and has been slowly watering it down with each patch. Atm it looks more like Brink than W:ET[/QUOTE]

The final product will land in between Brink and QW in terms of quality. It won`t even be close to ET (or rtcw for that matter).


(Hundopercent) #37

Did you play this game when they first let players in? It played more like CS than it did W:ET…It may not be where we want it, the patches may not be the size that we want, but it has definitely come a long way.


(dirtybomber) #38

game is still very good idk whats ur problem. just because ur not getting et clone doesnt mean game is bad.


(Kl3ppy) #39

Just wanted to say: DarkAngelUK’s quote brought me here, but that would be mean :smiley:


(stealth6) #40

I don’t want it to sound like I think DB is going in the wrong direction, whatever they do it’ll probably be a success. What I am saying is that many people have been mislead to believe that it was in the same direction as W:ET and ET:QW