SD issue? or AMD issue?


(cheezits) #1

Core E5400 @ 2.70 GHz, 2GB ram, Geforce 8400GS:

AMD 4600+ Dual Core, 2GB ram, Nvidia 9800 GT 1024 MB:
http://www.youtube.com/watch?v=qE7LnnuK2Uw (8v8 with bots)
http://www.youtube.com/watch?v=y18Xb-YwE_A&feature=channel_video_title (8v8 humans)

Nvidia GT220:

On my amd 4800+ 4gb ram ATI 4850, I can’t match the framerate in those videos; using the manual config program, shadows/AA/AO/anything-that-makes-brink-look-pretty off. What bugs me more, is that the framerate is never consistent; jumps from low to lower. This happens in any resolution.

I’ve tried 10.3-11.6 (incl. RC’s). I’ve uninstalled the previous drivers (and used a driver cleaner) every-time. The best I got was around 24-30 fps tops, that would drop to the ground in outdoor environments. I don’t have these issues in other games.

I’m wondering who’s at fault here. Is it bad quality testing for a range of ati cards? Is it crappy ATI support?I read some post saying the games cpu heavy, but check out the guy running 8v8 bots on a 4600+ dual core. Some post say that ATI cards lack of support for OpenGL.

I want to know who’s the problem here, so my next rig wont have this issue. I was waiting for the new AMD chips, but if AMD/ATI cards lack of support for OGL, they’ve lost a customer. If it’s splashdamage fault, then I know not to pre-order from them again (which sucks because I was trying to support parkour style gameplay).

Also, Catalyst Creator twitter is rage inducing- “Brink - we’re still looking at it, but nothing new to report. Higher resolution (2560x1600) AMD 6970 scores look decent to me…” What about other series?!


(light_sh4v0r) #2

Welcome to the club, I’m in much the same boat as you are. As I see it it’s ATI’s drivers being ridiculously bad and SD finding this out too late.


(murka) #3

ATI opengl drivers have never been fixed.
But still i’m wondering how it’s possible to get very different results with same card/driver and nearly same cpu combo.


(Smoochy) #4

i contacted the place where i bought my new ATI card (6950 flashed to 6970) and they are prepared to have me send it back and let them test, if they get bad FPS and crashes (crashes came with 11.6) then they will refund me the cash. at the moment the card plays the game as well as my nvidia 8800gtx which is 5 years old!

as i said to them, its not their fault (overclockers.co.uk) but ATI being useless at fixing their drivers.

last ATI product for me, i knew i should have bought a 570/480! :frowning:


(light_sh4v0r) #5

[QUOTE=murka;339925]ATI opengl drivers have never been fixed.
But still i’m wondering how it’s possible to get very different results with same card/driver and nearly same cpu combo.[/QUOTE]

Yes that’s really weird. Using your config and a practically similar build you have a playable game and I don’t. It’s a combination of things, but ATI is clearly the common factor for everyone with this issue.


(Codine) #6

I have a 5770 with a e8400 @ 3ghz and i could get a stable frame rate around 20-30 with 10.2 drivers. Still not really playable though but that’s the best I’ve ever gotten with Brink. I’m done with ati that’s for sure.


(Mustang) #7

It’s strange how people think differently
One camp is saying, “ATI works perfectly fine with Frostbite and CryEngine, I’m never getting an OpenGL game again!” (and by extension, “We love Microsoft”)
Whereas others (hopefully the majority of people) are saying, “Seriously ATI if you want to compete with the big boys pull your finger out and actually give some support for what you claim to have supported all along instead of lying to us all this time” (and by extension, “monopoly is a fun boardgame, but sucks IRL”)

Speaking of monopoly it strikes me as a double edged sword
Either be in the first camp and support a Microsoft monopoly
Or be in the second camp and support an nVidia monopoly

But a suitable middle-ground can be achieved if ATI fix their OpenGL shizzle naow


(cheezits) #8

Just tried loading Brink on my Intel Dual-core 1.8ghz, 3gb, 8600M laptop. The fps was 10-15, but it was surprisingly consistent; stayed around 13-15 fps in outdoor environments, dropping in fights. My laptop, with weaker cpu and mobile gpu, competes with my desktop.

Thanks for the input. I’m moving back to nvidia for my next build. I doubt ATI cares about the 4000 series at this point.


(Je T´aime) #9

[QUOTE=Mustang;340341]It’s strange how people think differently
One camp is saying, “ATI works perfectly fine with Frostbite and CryEngine, I’m never getting an OpenGL game again!” (and by extension, “We love Microsoft”)
Whereas others (hopefully the majority of people) are saying, “Seriously ATI if you want to compete with the big boys pull your finger out and actually give some support for what you claim to have supported all along instead of lying to us all this time” (and by extension, “monopoly is a fun boardgame, but sucks IRL”)

Speaking of monopoly it strikes me as a double edged sword
Either be in the first camp and support a Microsoft monopoly
Or be in the second camp and support an nVidia monopoly

But a suitable middle-ground can be achieved if ATI fix their OpenGL shizzle naow[/QUOTE]

Well thats is true, I have crysis2 it runs super smooth, bad company 2 wich uses frostbite need a ok computer to run it smooth but maps are huge and detailed with tanks,cars, chopters all moving, all desructuble stuff and like 36 players but I can get with ati 5770 crossfire around 50 fps wich is pretty decent. While in brink maps are tiny compared to it, only 16 players half the spam and 20 to 30 in low settings : p, so its a game issue in the final.


(supermac) #10

We don’t see Crispy anymore … :wink:

I don’t know if it’s SD or ATI’s fault but I know that, here, we only can have the opinion of SD;…
And nothing, not a word about that…

I think we have to buy a new computer, it’s more simple :wink:


(Smoochy) #11

it would be nice if SD commented on the ATI issue. so many of us struggling. arent they PO’d at ATI as it makes brink look bad, when i bet the problem is mainly with ATI.


(cheezits) #12

I’m pretty sure ATI isn’t going to fix this in a reasonable time (within 1-2 weeks from now); least for all minimum/recommended series). The 6000 series is the one that matters atm, while solving the actual issue is secondary.

Still, SD should have tested this game on a the minimum-recommended ATI series cards. The 10.1+ drivers were out before release and this game runs like crap on all of them. There were lines all over the place at release!