I was pretty certain that the view kick does change your aim because that is just intuitive to have your shots land where your reticle is. Maybe they changed this or I am miss-remembering. Either way, I am not finding this view kick too disruptive personally. If this helps counter snipers, I’m inclined to think this is actually a good change. I hate being head shot while I am pelting a sniper with bullets, so if this makes countering that type of tactic some - sure.
@SD, i try to understand, why did you make view kick more severe ?
remove a sniper’s instagib, or make aimpunch only affect snipers when scoped in (would rather have the former)
yes; sniper’s instagib could really go at this point
aimpunch might be for a shorter time, but it could very well be that a sharp viewkick is more distracting than a slower one.
Overall its damn annyoing, and I really don’t see how it makes the game any better
While we are at it, let’s make the game more fun by removing all instagibbing from the game.
Game would be be less frustrating (and more fun) if you didn’t get instagibbed by nades, kira beam, strikes, snipers, ect…
With the new revive mechanics, I really don’t see a point in instagibbing being in the game anymore.
Just remove all scope sway from snipers and fix the scope inaccuracy when you scope in to counteract the change.