One of the main issues with brink on PC at the moment, and you hear everyone complaining about it, is the buffing/reviving/obj system of one button does all and the way buffing/reviving/obj is implemented.
There are a few problems both generally and specifically for PC:
Generally
[ul]
[li]Players commonly buff the health of other players when actually wanting to revive, leading to their death due to excess time standing still trying to revive the right person. This can also ruin games, spending your last pip buffing a soldier standing next to the incapacitated engi you are trying to revive so they can defuse is an awful way to lose.
[/li][li]Same happens with soldiers handing out ammo when trying to plant, and engis trying to construct or disarm and handing out buffs instead.
[/li][li]The buff indicators are much more readily available than the revive ones, sometimes you have to circle a dead body for what seems like an age as a medic until the “press X to revive” button appears…
[/li][li]Being moved by the buffing system or obj system is also very annoying, means that often you get pulled off higher levels and into enemy fire. The worst example of this is when i was playing engi, i was walking through a vent and heard a “click”, i looked down to see a mine, so i stayed still and thought “w00p ill just disarm it”, i pressed “X” to disarm, but sadly, the animation to disarm requires more room (apparently) so i found myself being moved off the mine so my character could disarm it from the side with the normal animation…obviously the mine blew up and i died.
[/li][li]Having to do all plant objectives in one go also seems stupid, if i put a box on the wall, then fall over before i can type in the code to activate it, i don’t understand why it would vanish into thin air as a result.
[/li][li]Command posts have the same button as buffing/everything else, so buffing when you spawn often means you get randomly pulled into the cp and left behind by your team…not good if your trying to rush.
[/li][/ul]
PC Specific
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[li]Due to the faster paced gameplay and killing speed on the PC, the animations used in this game go from annoying to suicidal. For instance, trying to revive someone on PC when there is someone else around is pretty much suicide, firstly you have to move at the right angle for the prompt to appear, then throwing it takes a while, then of course your camera gets skewed off to a random direction. Half the time you just get shot trying to get the prompt.
[/li][li]This goes for all other animations, there is no place for them in PC, the revive one is the worst and most important in my opinion.
[/li][/ul]
Solution
- allow players to bind to revive/buff to different keys
- Tweak the animations and pulling of buffs and revives
In detail
Allow players to have the option to bind buff and revive/obj to different keys.
[ul]
[li]we have plenty of spare keys
[/li][li]i cant imagine it would be that horrifically hard to implement
[/li][li]would stop the buff instead of revive problem, would mean players could do what they are actually trying to do.
[/li][li]Wouldn’t have to be default, just having the option would be nice
[/li][/ul]
The weird pulling thing from reviving and buffing should be removed and the revive prompt easy to access, with the pulling i mean purely the camera movement. I can live with the model being dragged so you can catch up with people you’re trying to buff, but there’s no need to yank my camera round stupidly fast so im facing the complete wrong direction without even realising. Same goes with revives, the prompt should always be there, then you should be able to just throw the syringe without dragging your camera onto them. As when you try to revive while running over someone, the animation drags your view to the floor then behind you, making quick reviving impossible.
Finished 
Would love to know if this is being worked on, or how hard it would be to implement, its just driving me crazy when playing medic, especially in comp matches, trying to revive someone straight in front of me but then getting gunned down as i couldn’t get the prompt.
:stroggtapir::stroggtapir::stroggtapir: :armadillochase:
