Just wondering if there is something like that in ET. Or any alternative way to implement. The idea is that a player can pick up (or just do something) and will be able to breath for longer/infinite time under water.
OR
is there any way for the mapper to change the breath time under water? 
Thank you :).
(And yes I am working on another UT remake…)
And if you have 2 water brushes with water_no_draw on them and 1 unit of air between, will that work?