hey…
Now i need srpit or lua file to make spawn in CP allies in fueldump map…
And script to add health and ammo packs…
I hope you can give me ready script 
please help me ^^ 
hey…
Now i need srpit or lua file to make spawn in CP allies in fueldump map…
And script to add health and ammo packs…
I hope you can give me ready script 
please help me ^^ 
Do you mean map script changes? Bani made some way-back in 2004. Don’t have the original handy but here are similar ones from the latest FritzBot Waypoint Pak (to be released Friday)
In game_manager add in the spawn section these creates;
game_manager
{
spawn
{
create
{
scriptName "fueldumphq_obj"
classname "team_WOLF_objective"
targetname "fueldumphq_obj"
//origin "-10853 -2036 6" // z = CC_FILTER_ALLIES(2) | CC_FILTER_SPAWNS(4)
origin "-11072 -2388 6" // z = CC_FILTER_ALLIES(2) | CC_FILTER_SPAWNS(4)
spawnflags 2 // TEAM_ALLIES(2)
}
create
{
scriptName "fueldumphq_spawn1"
classname "team_CTF_bluespawn"
targetname "fueldumphq_spawn"
origin "-11072 -2448 542" //was origin "11072 -2448 582" !!!
spawnflags 2 // TEAM_ALLIES
}
create
{
scriptName "fueldumphq_spawn2"
classname "team_CTF_bluespawn"
targetname "fueldumphq_spawn"
origin "-10995 -2448 542"
spawnflags 2 // TEAM_ALLIES
}
// create // uncomment to include extra spawn
// {
// scriptName "fueldumphq_spawn3"
// classname "team_CTF_bluespawn"
// targetname "fueldumphq_spawn"
// origin "-10918 -2448 542"
// spawnflags 2 // TEAM_ALLIES
// }
create
{
scriptName "fueldumphq_spawn4"
classname "team_CTF_bluespawn"
targetname "fueldumphq_spawn"
origin "-11149 -2448 542" //was origin "-10841 -2448 582"
spawnflags 2 // TEAM_ALLIES
}
create
{
scriptName "fueldumphq_spawn5"
classname "team_CTF_bluespawn"
targetname "fueldumphq_spawn"
origin "-11072 -2288 542"
spawnflags 2 // TEAM_ALLIES
}
create
{
scriptName "fueldumphq_spawn6"
classname "team_CTF_bluespawn"
targetname "fueldumphq_spawn"
origin "-10995 -2288 542"
spawnflags 2 // TEAM_ALLIES
}
// create // uncomment to include extra spawn
// {
// scriptName "fueldumphq_spawn7"
// classname "team_CTF_bluespawn"
// targetname "fueldumphq_spawn"
// origin "-10918 -2288 542"
// spawnflags 2 // TEAM_ALLIES
// }
create
{
scriptName "fueldumphq_spawn8"
classname "team_CTF_bluespawn"
targetname "fueldumphq_spawn"
origin "-11149 -2288 542" ///was origin "-10841...
spawnflags 2 // TEAM_ALLIES
}
At the end of the map file add
//bani
fueldumphq_obj
{
spawn
{
set
{
//these have to be set inside the spawn{} function, not create{}
description "Garage HQ"
message "Garage HQ"
}
wait 50
setstate fueldumphq_obj invisible
setstate fueldumphq_spawn invisible
}
trigger on
{
setstate fueldumphq_obj default
setstate fueldumphq_spawn default
}
trigger off
{
setstate fueldumphq_obj invisible
setstate fueldumphq_spawn invisible
}
}
At the end of the built final and the death events for the Allied Cp (allied_radio_built) add the lines with “trigger fueldumphq_obj…”. Add the line “setautospawn “Garage HQ” 1” if you want to force the Allies to spawn there.
allied_radio_built
{
. . .
built final
{
trigger allied_radio_built_model show
trigger allied_radio_closed hide
trigger allied_radio_destroyed hide
trigger allied_radio_built_model enable_allied_features
enablespeaker alliedhq_sound
[B]//bani
trigger fueldumphq_obj on
//allies should spawn here when built -crapshoot
setautospawn "Garage HQ" 1[/B]
}
death
{
trigger allied_radio_built_model hide
trigger allied_radio_destroyed show
trigger allied_radio_built_model disable_allied_features
disablespeaker alliedhq_sound
[B]//bani
trigger fueldumphq_obj off[/B]
}
}
That should be everything. (requires ET 2.60 or later)
For your second request what exactly are you asking for?
and when I finish it i have to put this to folder ‘mapscripts’ and change here:
g_mapScriptDirectory “mapscripts”
or how?
or change fueldump.script from pak0?
Get a copy of maps\fueldump.script from pak0.pk3 (i.e. unzip).
Open copy of fueldump.script with notepad. Add the changes.
Verify your changes (i.e. no missing braces } )
Then create a new pk3 named like z_fueldump_Kynval.pk3
Add the edited fueldump.script inside z_fueldump_Kynval.pk3(in a maps directory)
Put z_fueldump_Kynval.pk3 in \etmain
BTW if you add
wm_announce “with CP spawns”
after the V.O. section of game_manager, you will see whether the new script file is loaded when the map starts.