can a misc_gamemodel be scripted to be “repaired” by another class (ie medic?)
i only ask because i’m making a map with a jailbreak theme, and it’d be nice to be able to escort the prisoner to an extraction point. though, it’d be unbelievable for the prisoner to be totaly invincible… it’s feasible to make him go into “wounded mode” until a medic came around to revive him (thus restoring the progress of the team toward the extraction point). is what i’m suggesting possible through the scripting system? the model is easy enough… just a misc_gamemodel with several animations and states that follows a set of nodes… right now my map ends when the prisoner is “released”… but it’s pretty short atm.
thanks in advance for any answers…
:drink:
-eldee