Heh, this is probably a very simple answer… but I really am not sure how to go about it. I have a forward spawn point with a checkflag; it works great right now. But what I need is to not have it be captureable till other things have occured; say an explosion.
I’d like to make it captureable after the following routine’s trigger. So naturally I’d have the trigger set some accum to some value. But how to i make a whole forward_spawn not exist and then pop out of no where? Or is it just a matter of keeping it in existance but making it not captureable some how? This is where I get lost…
palace_gate
{
spawn
{
setstate palace_gate default
}
trigger palace_gate_invis
{
setstate palace_gate invisible
}
}
Here is my forward spawn if you want ot refernce it or something!~ hehe /shrug
forward_spawn
{
spawn
{
accum 0 set 1 // Who has the flag: 0-Axis, 1-Allied
}
trigger allied_capture
{
accum 0 abort_if_equal 1 // do Allies own flag?
accum 0 set 1
setstate house_spawns default
setstate house default
alertentity house_obj
setautospawn "Old Village" 1
setautospawn "Palace Spawn" 0
accum 2 set 1
wm_announce "*^1Allies have secured the Old Village!^7"
}
trigger axis_capture
{
accum 0 abort_if_equal 0 // do Axis own flag?
accum 0 set 0
setstate house_spawns default
setstate house default
alertentity house_obj
setautospawn "Fortress Towers" 1
setautospawn "Old Village" 0
wm_announce "*^1Axis have captured the Old Village and if held for 2 minutes will be Axis permanently!^7"
wait 200
accum 2 set 0
trigger forward_spawn timer
}
trigger timer
{
accum 2 abort_if_equal 1 // Do Allies own flag?
wait 30000
trigger forward_spawn timer1
}
trigger timer1
{
accum 2 abort_if_equal 1 // Do Allies own flag?
wm_announce "*^1Axis have now owned the Old Village for 30 seconds!^7"
wait 30000
trigger forward_spawn timer2
}
trigger timer2
{
accum 2 abort_if_equal 1 // Do Allies own flag?
wm_announce "*^1Axis have now owned the Old Village for 1 minute!^7"
wait 30000
trigger forward_spawn timer3
}
trigger timer3
{
accum 2 abort_if_equal 1 // Do Allies own flag?
wm_announce "*^1Axis have now owned the Old Village for 90 seconds!^7"
wait 30000
trigger forward_spawn timer4
}
trigger timer4
{
accum 2 abort_if_equal 1 // Do Allies own flag?
wm_announce "*^1The Old Village is now permanently owned by Axis!^7"
trigger forward_spawn kill
}
trigger kill
{
remove // Remove self (flag model)
}
}
I sure hope there wasnt another topic about this because I couldn’t find it. 
Thanks in advance.
Oh and Drakir… if that timer script looks familiar… it is. Check your hotmail email lol. 
