Hello,
I’ve done some destructibles on the map, everything looks fine, but the round doesn’t end after they are all destroyed. I’ve also added “Accum increased” announce to see if that works, but the announce is not shown.
Game_manager
{
spawn
{
}
trigger objective_counter
{
wm_announce "Accum increased!"
accum 1 inc 1
trigger game_manager checkgame
}
trigger checkgame
{
accum 1 abort_if_not_equal 5
wm_setwinner 0
wait 1500
wm_endround
}
}
supplies
{
spawn
{
wait 300
constructible_class 3
}
death
{
trigger supplies_toi remove
wm_announce "The Axis have blown up the First Supplies Room!"
trigger game_manager objective_counter
}
}
supplies_toi
{
trigger remove
{
remove
}
}
supplies2
{
spawn
{
wait 300
constructible_class 3
}
death
{
trigger supplies2_toi remove
wm_announce "The Axis have blown up the Second Supplies Room!"
trigger game_manager objective_counter
}
}
supplies2_toi
{
trigger remove
{
remove
}
}
tanks
{
spawn
{
wait 300
constructible_class 3
}
death
{
trigger tanks_toi remove
wm_announce "The Axis have blown up the Fuel Tanks!"
trigger game_manager objective_counter
}
}
tanks_toi
{
trigger remove
{
remove
}
}
barricade
{
spawn
{
wait 300
constructible_class 3
}
death
{
trigger barricade_toi remove
wm_announce "The Axis have blown up the Barricade"
trigger game_manager objective_counter
}
}
barricade_toi
{
trigger remove
{
remove
}
}
generator
{
spawn
{
wait 300
constructible_class 3
}
death
{
trigger generator_toi remove
wm_announce "The Axis have blown up the Main Generator!"
trigger game_manager objective_counter
}
}
generator_toi
{
trigger remove
{
remove
}
}
Thanks in advance for any help
Does it find the script? The script itself seems fine to my eyes with a quick eye. Does all entities have the scriptnames? And tois targetnames? Try it with g_scriptdebug 1.