Hey, im having trouble making allies autospawn at the cp when they construct it. It doesnt work
and i have no idea whats wrong
Here is the script:
////////////////
//game_manager//
////////////////
game_manager
{
spawn
{
accum 1 set 0 //V2
accum 2 set 0 //allies cp
accum 3 set 0
// Game rules
wm_axis_respawntime 30
wm_allied_respawntime 20
wm_number_of_objectives 7
wm_set_round_timelimit 20
// Objectives
// 1: Primary1 : Base Gate
// 2: Primary2 : Forward Spawn
// 3: Primary3 : Keycard
// 4: Primary4 : V2
// 5: Secondary1 : Side Door
// 6: Secondary2 : Fence
// 7: Secondary3 : Command Post
// Objective overview status indicators
//wm_objective_status <objective> <team (0=Axis, 1=Allies)> <status (0=neutral 1=complete 2=failed)>
wm_objective_status 1 1 0
wm_objective_status 1 0 0
wm_objective_status 2 1 0
wm_objective_status 2 0 0
wm_objective_status 3 1 0
wm_objective_status 3 0 0
wm_objective_status 4 1 0
wm_objective_status 4 0 0
wm_objective_status 5 1 0
wm_objective_status 5 0 0
wm_objective_status 6 1 0
wm_objective_status 6 0 0
wm_objective_status 7 1 0
wm_objective_status 7 0 0
// Current main objectives for each team (0=Axis, 1=Allies)
wm_set_main_objective 0 4
wm_set_main_objective 1 4
// Stopwatch mode defending team (0=Axis, 1=Allies)
wm_set_defending_team 0
// If the round timer expires, the Axis have won, so set the current winning team
// Set the round winner: 0 == AXIS, 1 == ALLIED
wm_setwinner 0
// Set starting spawns
// The wait command after is VERY IMPORTANT for correct spawns!
wait 150
setautospawn "Forward Bunker" 0
setautospawn "Allied start" 1
wait 350
}
trigger objective1
{
accum 1 set 1
trigger game_manager checkgame
}
trigger checkgame
{
accum 1 abort_if_not_equal 1
wm_setwinner 1
wait 1000
wm_endround
}
}
v2rocket
{
spawn
{
wait 300
constructible_class 3
}
death
{
trigger game_manager objective1
trigger v2rocket_model remove
wm_announce "Allies have destroyed the prototype rocket!"
wm_teamvoiceannounce 0 "axis_obj_destroyed"
wm_teamvoiceannounce 1 "allies_obj_destroyed"
wm_objective_status 4 0 2
wm_objective_status 4 1 1
}
}
v2rocket_model
{
trigger remove
{
remove
}
}
////////
//BOOM//
////////
door1 // Base gate
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce "Allies have destroyed the base gate!"
wm_teamvoiceannounce 0 "axis_main_destroyed"
wm_teamvoiceannounce 1 "allies_main_destroyed"
wm_objective_status 1 0 2
wm_objective_status 1 1 1
wm_set_main_objective 2 0
wm_set_main_objective 2 1
}
}
//////////
//spawn//
////////
forward_spawn
{
spawn
{
wait 200
accum 0 set 0 // Who has the flag: 0-Axis, 1-Allied
}
trigger axis_capture
{
accum 0 abort_if_equal 0
accum 0 set 0
// Axis takes control of forward flag
//announcements
wm_announce "Axis reclaim the forward bunker!"
wm_teamvoiceannounce 0 "axis_flag_reclaimed"
wm_teamvoiceannounce 1 "allies_flag_reclaimed"
alertentity forwardflag_wobj
setautospawn "Forward Bunker" 0
setautospawn "Allied start" 1
}
trigger allied_capture
{
accum 0 abort_if_equal 1
accum 0 set 1
// Allied takes control of forward flag
// Some kind of UI pop-up to alert players
wm_announce "Allies have captured the forward bunker!"
wm_teamvoiceannounce 0 "axis_flag_captured"
wm_teamvoiceannounce 1 "allies_flag_captured"
alertentity forwardflag_wobj
setautospawn "Axis second spawn" 0
setautospawn "Forward Bunker" 1
}
trigger allies_keep
{
//setstate allied_forward_spawnblob invisible
setautospawn "Axis second spawn" 0
setautospawn "Forward Bunker" 1
remove
wm_objective_status 2 0 2
wm_objective_status 2 1 1
accum 0 abort_if_equal 1
alertentity forwardflag_wobj
alertentity bunker_spawns
}
}
door_side // side entrance
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce "Allies have destroyed the side entrance!"
wm_teamvoiceannounce 0 "axis_side_destroyed"
wm_teamvoiceannounce 1 "allies_side_destroyed"
wm_objective_status 5 0 2
wm_objective_status 5 1 1
}
}
fence
{
spawn
{
wait 400
trigger fence setup
constructible_class 2
}
trigger setup
{
setstate fence_materials invisible
setstate fence_materials_clip invisible
setstate fence_flag invisible
}
buildstart final
{
setstate fence_materials default
setstate fence_materials_clip default
setstate fence_flag default
}
built final
{
setstate fence_materials invisible
setstate fence_materials_clip invisible
setstate fence_flag invisible
wm_announce "The Fence has been constructed!"
wm_objective_status 6 1 0
wm_objective_status 6 0 0
}
decayed final
{
setstate fence_materials default
setstate fence_materials_clip default
setstate fence_flag default
}
death
{
setstate fence_materials default
setstate fence_materials_clip default
setstate fence_flag default
wm_announce "The Fence has been destroyed."
wm_objective_status 6 0 2
wm_objective_status 6 1 1
}
}
/////////////////
//keycard_stuff//
////////////////
keycard
{
spawn
{
wait 200
setstate keycard_sec invisible
setstate keycard_red default
}
trigger dropped
{
}
trigger stolen
{
setstate keycard_cm invisible
setstate keycard_track invisible
}
trigger returned
{
setstate keycard_cm default
setstate keycard_track default
}
trigger captured
{
}
}
keycard_holder
{
spawn
{
}
death
{
wm_teamvoiceannounce 0 "axis_obj_captured"
wm_teamvoiceannounce 1 "allies_obj_secured"
wm_announce "Allies have secured the keycard!"
wm_announce "Base door is opening!"
trigger forward_spawn allies_keep
wm_announce "Allies have secured the forward bunker!"
setstate keycard_sec default
setstate keycard_red invisible
trigger basedoor_2 move_up
wm_objective_status 3 0 2
wm_objective_status 3 1 1
}
}
basedoor_2
{
spawn
{
wait 200
gotomarker basedoor_down 1000
}
trigger move_up
{
wait 500
playsound sound/movers/misc/garage_door_start_01.wav
wait 400
playsound sound/movers/misc/garage_door_loop_01.wav
gotomarker basedoor_up 35
stopsound
playsound sound/movers/misc/garage_door_end_01.wav
}
}
// ========================================
// ============ COMMAND POST ==============
// ========================================
allied_compost_built
{
spawn
{
wait 400
trigger allied_compost_built setup
constructible_class 2
}
trigger setup
{
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
}
buildstart final
{
setstate allied_compost_built_model underconstruction
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
}
built final
{
setstate allied_compost_built_model default
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
trigger allied_compost_built_model enable_allied_features
enablespeaker allies_compost_sound
}
decayed final
{
setstate allied_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
}
death
{
setstate allied_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
trigger allied_compost_built_model disable_allied_features
disablespeaker allies_compost_sound
wm_objective_status 7 1 0
wm_objective_status 7 0 0
}
}
allied_compost_built_model
{
spawn
{
wait 400
setstate allied_compost_built_model invisible
}
trigger enable_allied_features
{
setchargetimefactor 1 soldier 0.75
setchargetimefactor 1 lieutenant 0.75
setchargetimefactor 1 medic 0.75
setchargetimefactor 1 engineer 0.75
setchargetimefactor 1 covertops 0.75
sethqstatus 1 1
trigger alliedcpspawns_obj on
wm_announce "Allied Command Post constructed. Charge speed increased!"
wm_objective_status 7 1 1
wm_objective_status 7 0 2
accum 2 set 1
setautospawn "Command post" 1
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed"
wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
trigger disable_allied_features
{
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
wm_announce "Axis team has destroyed the Allied Command Post!"
accum 2 set 0
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
// *---------------------------------------------------------------------------------*
trigger alliedcpspawns_obj off
}
}
axis_compost_built
{
spawn
{
wait 400
trigger axis_compost_built setup
constructible_class 2
}
trigger setup
{
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
}
buildstart final
{
setstate axis_compost_built_model underconstruction
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
}
built final
{
setstate axis_compost_built_model default
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
trigger axis_compost_built_model enable_axis_features
enablespeaker axis_compost_sound
}
decayed final
{
setstate axis_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
}
death
{
setstate axis_compost_built_model invisible
setstate neutral_compost_closed_clip default
setstate neutral_compost_closed_model default
trigger axis_compost_built_model disable_axis_features
disablespeaker axis_compost_sound
wm_objective_status 7 1 0
wm_objective_status 7 0 0
}
}
axis_compost_built_model
{
spawn
{
wait 400
setstate axis_compost_built_model invisible
}
trigger enable_axis_features
{
setchargetimefactor 0 soldier 0.75
setchargetimefactor 0 lieutenant 0.75
setchargetimefactor 0 medic 0.75
setchargetimefactor 0 engineer 0.75
setchargetimefactor 0 covertops 0.75
sethqstatus 0 1
wm_announce "Axis Command Post constructed. Charge speed increased!"
wm_objective_status 7 1 2
wm_objective_status 7 0 1
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"
wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
trigger disable_axis_features
{
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
wm_announce "Allied team has destroyed the Axis Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_damaged"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
}
alliedcpspawns_obj
{
spawn
{
wait 50
setstate alliedcpspawns_obj invisible
setstate alliedcpspawns invisible
}
trigger on
{
setstate alliedcpspawns_obj default
setstate alliedcpspawns default
alertentity alliedcpspawns
wait 150
}
trigger off
{
setstate alliedcpspawns_obj invisible
setstate alliedcpspawns invisible
alertentity alliedcpspawns
}
}
alliedcpspawns
{
spawn
{
wait 50
setstate alliedcpspawns invisible
}
}
// *---END---*
And i also made screenshots of the keys that team_wolf_objective and ctf_bluespawn have:



I just added âalertentity alliedcpspawnsâ to trigger on and off after i had a look at the adlernest script 