spawn
{
wait 1000
attack [ainame]
}
the func_explosive wont be an AI but you can try it, if that doesnt work then i would surgest
spawn
{
wait 1000
alertentity [func_expolosive scriptname]
}
this will destry the wwall but the zpmbie wont have actulay atacked is so you wont get the sound effects apart fron the wall breaking
EDIT for full scripting defintions in radient go
help>rtcw>scripting definitions
its a big list but there are some very powerful AI scripts there
played your map 2, i surgest you go over some brushwork, some is pretty slopy, i niced a swwmingly flat plain that hap been split up into no fewer than 50 pices
also the wooden towers, they are made up of individual wooden cylinders, this looks good but more than 10 brushes per cylinder and then you must have like 200 to a tower 2000 brushes! something alsomst as impresive could be made in less than 100
i asume that you are trying to make a map where loads of AI attack at once, so ide recoemed try keep your number of brushs to a minimum as when you put in all these AI’s your map will grind to a halt speed wise
hope i want too harsh, ime not trying to say you did a bad job as some of the map looks realy good but ime just trying to help pick out the parts that could be improved