What i am trying to do is to create a constructible that constructs a constructible that when constructed constructs the first constructible.
Kinda of a looping construction.
What i want to do is to construct a brushwork (the bomb), at the same time i make the brushwork visible i make a constructible visible for the other team so they have to construct the brushwork to make it invisible (defusing the bomb)
I have it working kinda, the problem is that i can only construct the first construction once, i can also defuse it. In other words build the constructible that becomes visible when i build the bomb, but after defusing the bombi dont get the plier to work on the now visisble stuff for the first constructible boxes anymore.
Seems to me like a bug, but i can be wrong somewhere :banghead:
This is the script for it, booth constructibles are set up the same way just different script and targetnames.
// ================================================
// === Bomb construction and defusing =====
// ================================================
the_bomb // The visible bomb.
{
spawn
{
wait 400
trigger the_bomb invisible
}
trigger visible
{
setstate the_bomb default
}
trigger construction
{
setstate the_bomb underconstruction
}
trigger invisible
{
setstate the_bomb invisible
}
}
bomb // the gun bomb contruction kit
{
spawn
{
wait 400
trigger bomb setup
accum 1 set 0
constructible_class 1
}
trigger setup
{
setstate bomb_materials default
setstate bomb_materials_clip default
setstate bomb_flag default
setstate bomb invisible
}
trigger buildt
{
setstate bomb_toi default
setstate bomb_materials default
setstate bomb_materials_clip default
setstate bomb_flag default
setstate bomb invisible
accum 1 set 0
wm_announce "The Bomb has been disarmed in the Gun Cave."
trigger bomb_defuse invisible
}
buildstart final
{
setstate bomb_materials default
setstate bomb_materials_clip default
setstate bomb_flag default
setstate bomb underconstruction
trigger the_bomb construction
}
built final
{
setstate bomb_materials invisible
setstate bomb_materials_clip invisible
setstate bomb_flag invisible
setstate bomb_toi invisible
trigger bomb_defuse buildt
trigger the_bomb visible
setstate bomb default
accum 1 set 1
wm_announce "The Bomb is placed and armed in the Gun Cave."
}
decayed final
{
setstate bomb_materials default
setstate bomb_materials_clip default
setstate bomb_flag default
setstate bomb invisible
}
trigger blowout
{
accum 1 abort_if_not_equal 1
alertentity boom
trigger game_manager allies_win
}
}
bomb_defuse // the gun bomb defuser kit
{
spawn
{
wait 400
trigger bomb_defuse invisible
constructible_class 1
}
trigger buildt
{
setstate defuse_toi default
setstate defuse_materials default
setstate defuse_materials_clip default
setstate defuse_flag default
setstate bomb_defuse invisible
}
buildstart final
{
setstate defuse_materials default
setstate defuse_materials_clip default
setstate defuse_flag default
trigger the_bomb construction
setstate bomb_defuse underconstruction
}
built final
{
setstate defuse_materials invisible
setstate defuse_materials_clip invisible
setstate defuse_flag invisible
setstate bomb_defuse default
trigger bomb buildt
trigger the_bomb invisible
}
trigger invisible
{
setstate defuse_toi invisible
setstate defuse_materials invisible
setstate defuse_materials_clip invisible
setstate defuse_flag invisible
setstate bomb_defuse invisible
}
}