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Scripting for construction question?
Hm…make sure all your targetnames and scriptnames are what they are supposed to be. Could you post your script?
Try getting rid of “setstate Bridge underconstruction”, I dont think that is a valid setstate, though I may be mistaken.
setstate Bridge underconstruction <<< should be ok… I have seen it b4.
But I would remove all capitol letters .
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In the death part - one should be for the bridge. like this>>>>
setstate Bridge_crates invisible (remove word: _crates) setstate Bridge_crates default setstate Bridge_crates_clip default
you are telling it to hide then show the crates, but what about the bridge ? The game can’t destroy it if it has no scripting to follow for the bridge.
and maybe add a trigger setup instead of doing the setup in the spawn.
trigger setup
{
setstate bridge invisible
setstate bridge_crates_clip default
setstate bridge_crates default
}
and add this to>>>> buildstart final :
setstate Bridge_crates_clip default
setstate Bridge_crates default
if your brushes are their they should show.
otherwise, the bridge brushes may be named wrong…or they aren’t what they need to be.
I figured as much. LOL.
But I just saw some housecleaning to do to that script!! lol :drink: