Hi,
ATM I’m trying to fix an annoying behaviour of the Marketgarden R2 map:
Axis are winning if time expires and none of the teams have fullfilled their objective.
But it doesn’t work.
I’ve also tested it without the wait action in the timelimit_hit trigger.
Also don’t working.
Any suggstions / help much appreciated.
Scriptpart:
game_manager
{
spawn
{
...
// Stopwatch mode defending team (0=Axis, 1=Allies)
wm_set_defending_team 0
// If the round timer expires, the Axis have won, so set the current winning team
// Set the round winner: 0 == AXIS, 1 == ALLIED
// ***** nUllSkillZ START *****
//wm_setwinner -1 // ORIGINAL
wm_setwinner 0 // SET TO SW DEFENDING TEAM - WILL BE OVERWRITTEN BY THE CHECKGAMES OR TIMELIMIT_HIT
// ***** nUllSkillZ END *****
...
}
// ***** nUllSkillZ START *****
trigger timelimit_hit
{
wait 150
wm_setwinner -1
}
// ***** nUllSkillZ END *****
...
}
...
