Scripted AI events?


(StillBatusBrad) #1

Following a month of obsessive play, I’m starting to see some patterns in team-mate AI behaviour that I’m beginning to suspect are built-in and scripted…I thought I’d post them up and see if others have recognised the patterns also…All examples quoted have been seen many dozens of times…Long post, please bear with me!

1. The synchronised Die-off, or Mass Extinction Event

The radar is a mass of white and all seems well with the world. Baddies start to appear, the firefight occurs and then…your mates are down and ‘brown bread’…all of them, in a matter of seconds. You’re alone, the push is coming and you can hear the footsteps as certain doom approaches.

Example 1

Aquarium. Charge is placed and ticking. I have 5 team-mates nearby. I left-stick a refill, duck down and change mags. In the time it takes me to do so, a lone resistance nosher that looks like a court jester has spanked my lads…all of 'em…dropped like toilet seats. It’s like they received an order to embrace death from a higher power. By the time I get up and start engaging, the area around the door looks like ‘Jonestown…the morning after’. I’m a heavy, jester-boy is a light with friends en route…you know the ending.

Example 2

Terminal. The mainframe, or as I like to call it, ‘The Glass Room of Certain Death’. My heavy soldier arrives and man, I’m good! I drop baddies all over the gaff. Chuck Norris gives me a mention in his blog and Sly Stallone sends me a signed photo…it’s biblical. My entire team is there, assumedly high-fiving and making whooping noises. The hack begins and the enemy push arrives. I move to take them on and start blazing. Before I’ve even rocked a full mag, it goes quiet behind me and I hear the dreaded hissing sound of a hackbox being removed. I get slide-boned and tea-bagged by another heavy (oh, the shame!). My entire team lasts maybe 3 seconds…

2. The ‘Leave Brad to it, he’ll be fine on his own’

Your team is on the objective in force, ready to repel the push…and the rest of your team just ****s off into the distance. Where the **** are they going? Has a burger van arrived? Hello…lads? Having defended static locations in my RL profession, I can tell you that nipping off for a ‘porcelain dump’ or a swift brew is regarded as terribly poor form…

Example 1

Terminal. The 'frame is hacked and it’s time to defend the safe. We set up on both levels and are looking strong. A pair of baddies come in from the left and we drop 'em, no probs. The lads settle back down to the task at hand…for about 3 seconds, after which, seemingly following a team-vote to change rooms I wasn’t in on, they all just up and bugger off. I have no idea where they’re going, but wherever it is, it’s not on the enemies route in, as I’m rushed a minute later from all directions and from both levels - my valiant defence is brief, but worthy of the Norse sagas. My subsequent ‘boning and bagging’ is not.

Example 2

Defending the Warden’s Safe. See above for the sad tale, except that, in this case, I’m alone for 7 MINUTES, without seeing a soul. Just as I’m beginning to suspect I’ve missed the memo about a cease-fire, the baddies arrive in mob strength and I’m being issued a harp whilst terrible indignities are heaped upon my mangled corpse. sigh

3. The Specialist develops amnesia

Bots racing off to do some TDM, or perhaps their laundry? Oi, muggins…the objective?

Example 1

Warden’s Safe, different game. Myself and an Engr have cleared the room and are waiting for an Op, who appears to be travelling to the Warden’s Office by ox-cart, and a scenic route. We’ve fought off the second half-hearted baddie push when clown-trousers finally rocks up. He proceeds to run through the office, past the safe and then vaults down into the melee below. Dur…wot?
Next time I get back to the office, all is carnage, with hot lead and grenades all around. THIS time, special-boy, who clearly has the threat assessment skills of a depressed lemming, tries the hack.

Example 2

Terminal, at the safe, hacking team. Delete Op, insert Engineer, who ‘follows the sound of the guns’, making no effort to cut into the safe at all. I get a glimmer of hope as he changes direction briefly, but he leaves the room via the stairs instead and races off, presumably to his doom. The paintwork on the safe remains distinctly unscuffed. Finding myself alone, with a sense of helpless deja Vu, I cue the ‘Last post’ and have a ‘Cigar Moment’.

Does anyone else recognise these patterns…is it just me or do you see them too? I’m CERTAIN they’re scripted to add tension and make your team more dependent on you. I’ve seen them dozens of times across the maps. I don’t see them online, when each team has some people in it, only offline with bots, which deepens my suspicion! Perversely, my special-needs team-mates do the ‘follow the hostage’ thing with a dedication that borders on suicidal - especially the ‘charge into certain death’ thing they do repeatedly at the lift room on Aquarium!

Please discuss, and share any similar experiences. I’ve seen these behaviours so often I can predict them with some accuracy and now find them quite amusing, how 'bout you?

DISCLAIMER: I can hear some of the blind-defenders beginning to bristle from here…this post is not a whine, flame or troll, it is an opinion on which discussion is invited. Please keep your panties on…Brink does not need you to leap to it’s defence here, alrighty?


(zenstar) #2

Like your writing style dude.

As for the bots: I’m not sure I’ve noticed the same things but iirc the bots do some odd things like leaving the objective to you (to make you look like the hero) and only starting to pitch in as time begins to run out (if it looks like you’re not going to be able to complete the objective).
Apparently your teammates get smarter and smarter as time starts running out. Although they may have changed how that works because of all the complaints about “idiotic bot teammates vs godly bot enemies”.


(Ghostdog) #3

From reading this update seems fairly clear that friendly bot AI behaviour in campaign games was ‘tweaked’ for gameplay balance. The same update also refers to bot ‘intelligence inhibitors’ being removed from freeplay, which suggests that the friendly AI in campaign mode is still ‘inhibited’.

Unfortunately it seems that the net effect of this has been to create the lasting impression that the AI is simply ‘bad’: http://www.youtube.com/watch?v=shPgIiZt7v0 (warning: very foul language in this video).

Nicely written OP btw (somewhat more eloquent and amusing than the RQ vid !).


(StillBatusBrad) #4

Thank you SO MUCH for the link - haven’t laughed so hard in ages!

I forgot to add the ‘2 minute sudden IQ increase’ to my OP, thanks for bringing it up, guys.


(Nexusdog) #5

Really enjoyed your post, Brad, gave me a good chuckle

+1


(Super-Pangolin) #6

Even if I don’t experience these alarmingly often (but I have noticed it every once in a while), this is probably one of the funniest forums posts I have read in a good long while.

Kudos :smiley:


(StillBatusBrad) #7

Lots of views but no posts? Damn…maybe IT IS just me? Could be time to play less fanatically, and to switch to de-caf!

Many thanks to all who ‘repped’ me, BTW…!:slight_smile:


(GreasedScotsman) #8

Ive noticed that bots have a tendency to want things absolutely tranquil in order to perform an objective. They will run down the hall and down the stairs to fight a guy who would have otherwise interrupted them than perform, say, the hack objective on Sec Tower. You need to be proactive and truly clear the area. You’ll then notice the bots behaving as you might hope.

Play as a medic and you’ll start to pick up the “required conditions” the bots seem to want in order to properly get an objective done.

Sadly, you start to realize how much you wish some of your human teammates need to have the same requirements. Unlike ETQW, Brink is not about “tapping” most objectives. You need to truly get, hold and prepare to retake an area. Completely. That hasn’t quite sunk in for most, yet, I don’t think.


(Deadwalking) #9

Was a damn good read!

I have noticed all those situations and you seem to have nailed the events as they occur very well.

Although they are annoying instances when it occurs, it is not all that big adeal for me as I try and play MP mostly.


(thesuzukimethod) #10

funny stuff - made me snicker…I’ve definitely experienced a few of those…

what about the “Martyr Medic” - I’ve been incapped behind enemy lines and watched 3 medics all “rush” to my aid, only to get sequentially mowed down, respawn, and head my way again (i was operative, trying to time a cortex bomb). i finally cortexed w/o anyone around, b/c it was a waste of my medics)

also -
what about scripted ‘human’ events (not really scripted, but have happened to me a few too many times, makes me wonder…)

–just as I’m wrapping up the hack on a turret, having a teammate rush up and lay a clip of AR ammo into the damn thing - or worse yet, launching a grenade - damaging the turret and/or ending my hack. ugh

or

–an operative taking “control” of my really well placed turret - rendering it less useful than it was, plus their gun is no longer shooting.

I dont think I’ve seen bots do either of these…


(StillBatusBrad) #11

Ive noticed that bots have a tendency to want things absolutely tranquil in order to perform an objective. They will run down the hall and down the stairs to fight a guy who would have otherwise interrupted them than perform, say, the hack objective on Sec Tower. You need to be proactive and truly clear the area. You’ll then notice the bots behaving as you might hope.

Agreed - it’s as if they have ‘bot radar’ and can scan an area they wouldn’t physically be able to see…if they find enemies they go into ‘TDM mode’ and ignore the glaring objective. This is clearly a ‘tweakable’ variable, as the baddie-bots are quite prepared to trust in their team-mates and proceed with the objectives, even when a firefight has kicked off.

Sadly, you start to realize how much you wish some of your human teammates need to have the same requirements. Unlike ETQW, Brink is not about “tapping” most objectives. You need to truly get, hold and prepare to retake an area. Completely. That hasn’t quite sunk in for most, yet, I don’t think.

Again, agree completely. In my RL profession, I’m used to taking a well-protected position with good fields of fire and going firm there. My willingness to do so in Brink always translates into huge scores on defense…and long periods of loneliness!! FPS culture is to blame, as what I would consider to be taking a strong defensive position, many die-hard gamers consider to be ‘camping’, an approach many raised-on-TDM gamers consider to be akin to Satan-worship! Many haven’t yet twigged to the fact that Brink actually rewards camping with additional XP!!

The aversion to camping explains the fact that many players refuse to effeciently defend a location, the ‘bot radar’ explains similar behaviour on the part of your AI mates.

The apparent ‘bot variables’ make me wonder if the implementation of AI sliders may be possible, somewhere down the line.

Good post, mate.


(TailSwallower) #12

Lately I’ve been finding bots just standing around staring at the wall. At first I thought to myself “Stupid bots”, but now I’ve realised the brilliance and subtlety of the AI programming - they’re programmed to be exactly like people.
In a game like Brink you can’t hold off on respawning, no matter how badly you need to take a leak or grab another beer. So what do you do? You abandon the game for two minutes, leaving your guy standing around staring at a wall and waiting for death.

SD could have made god-like bots that never need to pee, but they kept it real :wink:


(zenstar) #13

[QUOTE=TailSwallower;339065]Lately I’ve been finding bots just standing around staring at the wall. At first I thought to myself “Stupid bots”, but now I’ve realised the brilliance and subtlety of the AI programming - they’re programmed to be exactly like people.
In a game like Brink you can’t hold off on respawning, no matter how badly you need to take a leak or grab another beer. So what do you do? You abandon the game for two minutes, leaving your guy standing around staring at a wall and waiting for death.

SD could have made god-like bots that never need to pee, but they kept it real ;)[/QUOTE]

HAHAHA! So true.
Next you’ll find the bots shooting you when friendly fire is on and then typing “sorry. spychecking”.

Not to mention teabag parties after you get killed where every bot that shot near you will run over to add humiliation while throwing messages into general chat like: “suck it bzzncht” and “HOO YO DADDI!!!1”

And last, but not least, they’ll perfect their griefing code where a bot on your side will be relaying information to the other team about your position / activity and after getting rushed and having your entire team killed except for the one grieferbot they’ll high-five one another before spawn camping you while the griefer bot throw grenades in your spawn.


(iFork) #14

Don’t forget the: “Leave it to the last second” AI they somehow manage to miraculously finish an objective at the last second despite constantly losing everywhere in the entire match.


(Darksider) #15

Yeah, It’s Why I play it safe till the last 2 mins of round, during the round I am just racking up xp’s, then last 2 mins or so I’ll go ahead and finish the objectives that’s when the AI suddenly become invincible/calculated it seems on your team.