How I can add to my script script 
If Axis destroy “A” axis win or if Axis destroy “B” axis win… How I can do this?
I need script… Only one from two objectives must be destoyred…
papaDOC :moo:
thx for the help im noob 
//Start
game_manager
{
spawn {
wm_number_of_objectives 1
wm_axis_respawntime 20
wm_allied_respawntime 20
wm_set_round_timelimit 30
//Chemical A
A
{
spawn // this is called when the game starts and the entity is spawned
{
wait 200
constructible_class 3 // this indicated that the oasis_wall entity is a dynamitable-only
entity...
}
death // this is called when the entity is destroyed...
{
wm_announce "Allies have destroyed Chemical Weapon Crates A!" // ... when the entity is
destroyed, you annouce the message to all players in game with this
}
}
//Chemical B
B
{
spawn // this is called when the game starts and the entity is spawned
{
wait 200
constructible_class 3 // this indicated that the oasis_wall entity is a dynamitable-only
entity...
}
death // this is called when the entity is destroyed...
{
wm_announce "Allies have destroyed Chemical Weapon Crates B!" // ... when the entity is
destroyed, you annouce the message to all players in game with this
}
}

but thx…