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Script Question?
-Create a new text file and name it “yourmapname.script”.
-Put this file in “etmain/maps”.
-Enter that information in it.
((Now, before anybody says that you need a script_multiplayer for the script to work properly, this is only true when you’re referencing the game_manager. I have been absent-minded and forgot to drop a script_multiplayer into my map, and everything works fine except for the script_manager section.))
The trigger texture is in textures->common… you need to use a trigger texture on your trigger_objective_info for it to work.
The trigger_objective_info is where the player constructs from… if you want the pliers to appear near the crates, put the trigger_objective_info on the crates instead of the bridge.
Take a look at the following example map:
http://www.nullskillz.de/et/maps/func_const.zip
Should be working.
That’s strange.
I’ve just tested the map.
And the crates disappear when the Klotz is build.
The crates model isn’t clipped by default.
You would be able to walk through.
So I’ve made a clip brush and have made this clip brush into a script_mover.
[offtopic]Benfun7, please use the
to edit your post, if you get another idea after 3 minutes![/offtopic]
Make sure the script is in etmain/maps, and not etmain/scripts.
Good tutorial here (scoll down a bit…):http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=2658