Hey guys,
I made a simple script :
fence
{
spawn
{
wait 200
constructible_class 1
constructible_constructxpbonus 1
constructible_destructxpbonus 1
setstate fence_materials visible
}
built final
{
setstate fence default
setstate fence_materials invisible
}
decayed final
{
setstate fence_materials default
setstate fence invisible
}
{
wm_announce “The fence has been destroyed!”
setstate fence_materials visible
}
}
everything works, but when I construct it, the materials wont dissapear, … and I putted it to invisible, I checked everything but it wont go away !
Can anyone help?

