my shootable script_mover was working great until i put it in a splinepath.
now everytime i shoot the bullseye it does trigger the death event because i can see the announce, but my md3 wont go invisible, it justreappears and keeps on moving along the spline
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lapm
{
spawn
{
accum 1 set 0
wait 20
followspline 0 spl_01 50000 length 32 wait
trigger self rail_path
}
death
{
wm_announce “hit the spot!”
setstate bulls invisible
}
trigger rail_path
{
followspline 0 spl_01 260 wait length 354
followspline 0 spl_02 260 wait length 354
followspline 0 spl_03 260 wait length 354
trigger self rail_path
}
}