I don’t know if this goes into this forum but yeah… ill try anyway ^^
I’m making the ETScript program, a script editor to create scripts for custom maps.
I heard that there is a parser somewhere in the ET source code I might be able to use to check if there are any errors in the script, even before you load the map…
I guess it’s obviously the code that the game uses before you load a map, and if something is wrong (for example a forgotten “}”) the game will tell you…
This would be a very cool feature to my program.
Unfortunately, I have never even looked at ET code before and I have absolutely no idea where i could find it…
Can anyone give me any pointers, or if it’s not too long (which i doubt) perhaps the complete code?
Also, if anyone knows how I can use this code inside a VB application that would be great, but I think i can better ask that on a VB forum 

