Hello,
I’m going through an issue which that causes me headache, so here I am >.>
My map have a single script_multiplayer (Checked through text editor), with the correct scriptname as game_manager.
Ofc, the spawn subtable and some others are working. And what is scripted after in map logic works.
BUT…
At a certain step of the map, it stops working, like if the script_multiplayer was removed from the map. It says:
G_scripting: trigger has unknown name: game_manager
If I exec the game_manager subtable before the critical step it works; After, it doesn’t. And if I move the table out of game_manager, it works after the critical point.
I tried to remove a globalaccum, it worked once, second try it was no more working. Then I tweaked several entities, and same thing: it works only on first try ingame.
So, any one has an idea wt* could be wrong? ><
(Ofc there’s no “remove game_manager” anywhere)
If needed I can join the .script (But would like to keep the .map).
Edit:
Forgot to say I managed to avoid what I call the critical point; Basically, you escort a Tank, it blows up a gate, the you escort a Truck which were behind. I modified to the script to make is escortable directly, and the events of the game_manager are executed. So there’s something in my script that makes the game_manager not working any more…
and it seems that the script is involved by executing all spawnblocks at the beginning of a map. careless if there is an script_multiplayer or not. as i blew up the wall the script was executed, but only the eventblock of that entity. as soon as it comes to triggercommands to reach lines outside a block there comes an errormessage like: “trigger has unknown name X”.
