script_movers


(SittingDuck) #1

It used to be to move a brush you’d use the Func_train entity…has this changed to the Script_move entity? I can’t get a brush to move at all…Anyone have a good tut on using script movers, or being able to move a brush? I’m just trying to make a target move back and forth in a map. Nothing complex, it moves left and right and that’s it. I also want it to start at the beginning of the map and continuously loop…IE, keep moving left and right and not have to be “Triggered” by anything…

Any help would be greatly appreciated.


(flashkillaman) #2

do you want to make a shooting range with little ducks or something?


(SittingDuck) #3

Yes, that’s exactly what I want to do…


([rD]MrPink) #4

Well, if its just going to move side to side and not stop, then a func_bobbing would work well too. Anyway, theres a script_movers tute here: http://www.nibsworld.com/rtcw/tutorial_basic_script_mover.shtml If you need to do something more advanced, then there is also 3 tutorial type things listed on the left page for slightly harder stuff.


(SittingDuck) #5

Yeah, I tried those tut’s, but they’re referring to a Func_train which doesn’t exist anymore…So I’m wondering what has replaced it. Here’s a copy of my script:

strafetarget1
{
spawn
{
wait 100
}
trigger go
{
gotomarker path_00 32
wait 12
gotomarker path_01 32
wait 12
trigger go
}
}

All it’s doing is moving back and forth and then looping…


([rD]MrPink) #6

Man, just use a func_bobbing, set the height to the distance you want, and set it to work on the x or y axis, it’ll work great, trust me. Oh wait, it wont turn side to side though… Heres a script_mover tutorial

http://wolfy.rtcwfiles.com/tutorial_advanced_scriptmover.htm