Sorry to say, but that didnt solve the problem 
ok here are big parts of the script, cause i have the feeling now, that something is fucked up 
this is for starting the crane and other stuff
built final
{
setstate allied_compost_built_model default
setstate neutral_compost_closed_clip invisible
setstate neutral_compost_closed_model invisible
trigger allied_compost_built_model enable_allied_features
trigger crane_controller2 startcrane2
setstate cart default
setstate crane2 default
setstate crane_hook2 default
setstate the_beam default
setstate de_raket default
enablespeaker allies_compost_sound
}
here is the crane script(huge!!!)
//=======================================================================
//Crane//
//=======================================================================
crane_controller2
{
spawn
{
setstate crane2 invisible
setstate crane_hook2 invisible
setstate the_beam invisible
setstate de_raket invisible
accum 1 set 0
}
trigger startcrane2
{
wait 200
accum 1 abort_if_not_equal 0
trigger crane_hook2 shift_down_2
accum 1 set 1
}
}
crane2
{
trigger crane_start
{
stopsound
playsound sound/movers/motors/motor_start_02.wav volume 96
}
trigger crane_loop
{
playsound sound/movers/motors/motor_loop_02.wav looping
}
trigger crane_stop
{
stopsound
playsound sound/movers/motors/motor_end_02.wav volume 96
}
trigger hook_start
{
stopsound
playsound sound/movers/motors/motor_start_01.wav volume 96
}
trigger hook_loop
{
playsound sound/movers/motors/motor_loop_01.wav looping
}
trigger hook_stop
{
stopsound
playsound sound/movers/motors/motor_end_01.wav volume 96
}
}
crane_hook2
{
trigger shift_down_2
{
trigger the_beam beam_down1
trigger de_raket rocket_down1
trigger crane crane_start
trigger crane crane_loop
trigger crane hook_start
trigger crane hook_loop
gotomarker rocket_path_12 200 wait
trigger crane_hook2 shift_up2
}
trigger shift_up2
{
trigger crane crane_loop
trigger crane hook_loop
gotomarker crane2_path_1 50 wait
trigger de_raket rocket_forward1
trigger the_beam beam_forward1
trigger cart cart_forward
}
}
crane_sound
{
trigger crane_start
{
trigger crane crane_start
wait 250
trigger crane crane_loop
}
trigger crane_stop
{
trigger crane crane_stop
}
trigger hook_start
{
trigger crane hook_start
wait 700
trigger crane hook_loop
}
trigger hook_stop
{
trigger crane hook_stop
}
}
crane_controller
{
spawn
{
accum 1 set 0
}
trigger startcrane
{
wait 200
accum 1 abort_if_not_equal 0
trigger crane_hook shift_down
accum 1 set 1
}
}
crane
{
trigger shift_forward
{
trigger crane_sound crane_start
gotomarker crane_path_7 50 wait
}
trigger crane_start
{
stopsound
playsound sound/movers/motors/motor_start_02.wav volume 96
}
trigger crane_loop
{
playsound sound/movers/motors/motor_loop_02.wav looping
}
trigger crane_stop
{
stopsound
playsound sound/movers/motors/motor_end_02.wav volume 96
}
trigger hook_start
{
stopsound
playsound sound/movers/motors/motor_start_01.wav volume 96
}
trigger hook_loop
{
playsound sound/movers/motors/motor_loop_01.wav looping
}
trigger hook_stop
{
stopsound
playsound sound/movers/motors/motor_end_01.wav volume 96
}
}
crane_hook
{
trigger shift_down
{
trigger crane crane_start
trigger crane crane_loop
trigger crane hook_start
trigger crane hook_loop
gotomarker crane_path_2 200 wait
trigger crane_hook shift_up
}
trigger shift_up
{
trigger the_beam beam_up
trigger de_raket rocket_up
trigger crane crane_loop
trigger crane hook_loop
gotomarker crane_path_3 50 wait
trigger crane_hook shift_forward
}
trigger shift_forward
{
trigger the_beam beam_forward
trigger de_raket rocket_forward
trigger crane shift_forward
gotomarker crane_path_4 50 wait
trigger crane_hook shift_down2
}
trigger shift_down2
{
trigger the_beam beam_down
trigger de_raket rocket_down
gotomarker crane_path_5 50 wait
trigger crane hook_stop
trigger crane crane_stop
}
}
de_raket
{
trigger rocket_down1
{
gotomarker rocket_path_12 50 wait
trigger crane crane_stop
}
trigger rocket_forward1
{
trigger crane crane_loop
gotomarker crane_path_2 50 wait
trigger crane_controller startcrane
}
trigger rocket_up
{
gotomarker crane_path_3 50 wait
}
trigger rocket_forward
{
gotomarker crane_path_4 50 wait
}
trigger rocket_down
{
gotomarker crane_path_5 50 wait
trigger crane crane_stop
}
}
the_beam
{
trigger beam_down1
{
gotomarker rocket_path_12 50 wait
}
trigger beam_forward1
{
gotomarker crane_path_2 50 wait
}
trigger beam_up
{
gotomarker crane_path_3 50 wait
}
trigger beam_forward
{
gotomarker crane_path_4 50 wait
}
trigger beam_down
{
gotomarker crane_path_5 50 wait
trigger crane crane_stop
}
}
cart
{
trigger cart_forward
{
gotomarker crane_path_2 50 wait
}
}
I cant see the problem, but maybe someone else can.
Im trying to get the rocket(de_raket) invisible for starters, but even that wont work anymore, while i got it working perfectly the other day 
Any help is as usual much appreciated
Grts Thej