Script_movers too fast when in pk3...


(Flippy) #1

Hey… next problem :S
never heard of this before…

when i run my map in sv_pure 0 (outside pk3) everything works fine…
i have 2 scripted doors and a tank, and they run on normal speed…

when i put everything in a pk3 file and run the map on my server, all script_movers (the doors and the tank) move about twice as fast :???:

i think this is really weird…what could be the problem?

i know that when you do sv_pure 0 it takes files outside of pk3’s and when sv_pure 1 inside pk3’s, but i have only 1 script, the same, both in the pk3 and outside…

and also, the .map and .bsp files (the sv_pure 0 version you could say lol) are in my clean ET install and the pk3 file is in my normal ET / my server installs…
so they are seperated :S

i hope you can help me…
(search function still fucked lol)


(nUllSkillZ) #2

Do you test it on a modded server (for exampke ET-Pro)?
As far as I remember the script movers can be moved faster on ET-Pro server.


(Shaderman) #3

Yes, with b_moverscale (default 1).


(Flippy) #4

yes i ran it on ETpro, but b_moverscale set to 1…


(Shaderman) #5

Does is work without ET Pro?