- Which shader should I use on a moving script_mover object like truck?
- Which texture does block mirror’s vis?
script_mover shader and mirror
Destroy666
(Destroy666)
#1
stealth6
(stealth6)
#2
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Make a clip weapon or cip weapon metal box around the model or boxes to match the shape of the truck so you can’t walk through it and it blocks bullets.
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Not sure what you mean, if you put a wall in front of the mirror it blocks line of sight to the mirror?
I don’t think there is a texture which completely blocks off vis no matter what, you can use hint, but if the mirror is in a huge room, and you put the hint brush a few meters in front of the mirror it won’t help at all.
Destroy666
(Destroy666)
#3
- No, no. script_mover is clipped in Radiant, but model2 in-game uses shader. I meant that shader.
- I have a small room under ground, there is a mirror. I get small HOM effect when ‘looking at mirror’ outside building. How should I put hint brushes?