script_mover shader and mirror


(Destroy666) #1
  1. Which shader should I use on a moving script_mover object like truck?
  2. Which texture does block mirror’s vis?

(stealth6) #2
  1. Make a clip weapon or cip weapon metal box around the model or boxes to match the shape of the truck so you can’t walk through it and it blocks bullets.

  2. Not sure what you mean, if you put a wall in front of the mirror it blocks line of sight to the mirror?
    I don’t think there is a texture which completely blocks off vis no matter what, you can use hint, but if the mirror is in a huge room, and you put the hint brush a few meters in front of the mirror it won’t help at all.


(Destroy666) #3
  1. No, no. script_mover is clipped in Radiant, but model2 in-game uses shader. I meant that shader.
  2. I have a small room under ground, there is a mirror. I get small HOM effect when ‘looking at mirror’ outside building. How should I put hint brushes?