script mover question


(Teuthis) #1

sorry guys, it’s me again.

I have a tank in my map which I can build and drive for only a couple of meters. the game then crashes and I get the error message:

G_Scripting: alertentity cannot find targetname “tankdepot_axis_spawns”

I’m sure I made no mistake with the tank entities and their script/target-names etc (actually I triple checked this side by side with a second screen running another Version of the radi and the original map file).

I basically know every entitity in my map and wonder a bit where this targetname "tankdepot_axis_spawns is supposed to be?

another interesting Observation is that the Axis spawn, when they spawn the 1st time, is wrong. means the axis first spawn at spawn 2 and then the second time right at spawn 1. I’ve seen this Problem in some other maps (Depot for example).

soorry for bugging you again and thanks for the professional help


(stealth6) #2

I guess you’re using the goldrush script? “tankdepot_axis_spawns” sounds like the spawns switching.

In goldrush when the tank drives 5 meters the axis spawns switch to a different position.


(Teuthis) #3

Yes, I’m Running the original goldrush Script, which Makes Sense for me as the gameplay is very similar. Also the tank and all its entities are from goldrush. Any thoughts on how to fix this error message. According to what you are saying I guess the Map Crashs alt the Point Where the Axis spawn is supposed to be switched. Will Check all spawn entities again but spawn Mapping is usually Not that tricks…

Thanks stealth


(Teuthis) #4

Problem solved. again this issue that the radi adds a 1 to the targetname when you Import prefabs from other map file.