Script_mover Needs Model?


(Blaster_Jr) #1

Ok my map right now has no name but it has extrame detail… i want my map to have a sliding gate that is button controled, i think i have the scripting done but i cant test it because it keeps saying

Script_Mover requires model… any suggestions to fix this cause i cant find any.

PS.I cant find any posts on this so i hope im not flooding


(Erik-Ftn) #2

I have done several well functioning script_movers without models.

To get the function you want you don’t need a model. -> What you want to do to test the function is to remove all modelrelated keys, values etc (for now)

-------speculation below this line ----------------- :slight_smile:

You maybe have something on keys model or model2 or anything else modelrelated in your script_mover entity definition.

Maybe you are using tags (calling tag-related commands in your script) in some way. This should very probably get you an errormessage like that. Tags always (95% sure of this) needs models.

well,
Good luck

Erik-Ftn


(Moonkey) #3

Check that you don’t have any rogue origin brushes floating around. I think that’s what has caused that error for me before.
It’s usually nothing to do with the actual model key from my experience.


(Blaster_Jr) #4

Ok im not acculy using a model im making a door (very big one) for my map i want it destroyable and script_mover but i cant get it to work i run it i do
sv_pure 0
g_gametype 2
devmap no_name

(map doesnt have a complete name yet)
it tries to load and then pops up an error if you want some screenies i will post them asap