script_mover must have "model"


(BlitzZ) #1

Hi i have a truck in my map that is a scrip_ mover, the thing is that i dont have -

models/mapobjects/blitz_sd/blitzbody.md3
models/mapobjects/blitz_sd/blitzbody_damaged.md3

i have tried to put blitzbody2_s.md3 and others but i need the above ones, i think

this error message appers when starting ET script_mover must have “model”

maby i just missed a part or maby not :\

need help thx :???:


(TFate) #2

You need to give the script_movers a key/value of model/<md3 path>.

For instance:

Key: model
Value: models/mapobjects/blitz_sd/blitzbody.md3

I don’t remember what specifically makes a script_mover require a model, but I know you do need to do this with vehicles.

With vehicles you make the clip brushes instead of placing in a misc_gamemodel. You need to put the origin of the clip brushes exactly where the origin of the actual model would go, otherwise the model and the clip brushes will not align properly in-game.