script mover must have a model.....


(Zipp3R|PL) #1

i have linked all orgin brushes to models of ski lift and nothin its the same like in grizzlybear ski lift what to do?


(mystman666) #2

I once had the ‘script_moves must have a model’ error when I accidently attached 2 origin brushes to something (forgot what it was exactly)

Check for that :slight_smile:


(grizzlybear) #3

the script_mover origin brush has to have a normal brush or you will get this errror

when selecting a script_mover (or any group of brushes) use ctrl+alt+left click

the ski lift demo had 3 brushes
the origin brush
the down pole
the seat

select these 3 brushes
make into a script_mover

scriptname ski_lift_1
targetname ski_lift_1
click the solid box

the origin is the centre point of the mover
:wink:


(Zipp3R|PL) #4

and it will be working in my script? or in scriptname must i name like my map


(grizzlybear) #5

and it will be working in my script? or in scriptname must i name like my map

sorry dont understand ???

each script_mover need its own scriptname (section of the script)