script_mover is not spawning


(walter1989) #1

hi

i have a script mover with the spawnflag “triggerspawn” checked but then how exactly will it be spawned? it says “if activated” , but i tried to target it , wouldnt work. then i tried to “alertentity” in my script file but that wouldnt either spawn the mover

please help

thanks

or if anyone knows if a death func_explosive can be respawned, that would be even better


(nUllSkillZ) #2

Not sure but how about a func_constructible without a zone to construct.
Then you can set the state with the “setstate” action.

Edit:

BTW you should be able to set the state of the script_mover also with the setstate action.


(walter1989) #3

thanks

ill try :clap:

[EDIT]

IT WORKS !!!

u cant imagine how much youve helped me

thanks alot :clap: :clap:


(general_daniel) #4

Is it also possible after spawn, to remove again/kill and again respawn by “action” ?

_GD


(general_daniel) #5

Ok I rewrite m question:

How to make the script_mover really invisble (setstate myScriptMover invisible doesn’t work), after you get it visible with / by “action”.

_GD