Hi!
tst_screamingjet // This is just a target_sctipt_trigger. It fires the “move_jet” part inside the screaming_jet-script below.
{
spawn
{
wait 100
}trigger start_jet
{
trigger screaming_jet move_jet // See below!
alertentity jet_passing1 // A speaker.
}
}
screaming_jet
{
spawn
{
wait 50
followspline 0 spln1 500 length 32 wait // After a wait 50, it goes to the first spline and waits there.
}trigger move_jet // This part of the script is triggered (by some actions in the map)
{
followspline 0 spln2 500 wait length 32
trigger screaming_jet move_jet2
}trigger move_jet2
{
followspline 0 spln3 500 wait length 32
trigger screaming_jet move_jet3
}trigger move_jet3
{
followspline 0 spln4 500 wait length 32
trigger screaming_jet move_jet4
}trigger move_jet4
{
followspline 0 spln5 500 wait length 32
}
}
The script mover moves fine in the map, along the first splines. But it ends up at a bad place. When it has run all splines, it (for some odd reason) goes to the centre of the map. The maps xyz-origo. Why? How can I make the script mover follow the splines nicely AND stay at the end-spline?
It has an origin-brush.
Not urgent. But frustrating.
// Loffy
lol 