hey again, i have been working on this elevator thing based on the doors in battery without the generators part but the thing is when i load the map the level and the elevator just go to the edge of the map, even stranger is when i press the button to move it, it keeps going to the edge only in a different direction, one go horizontly and other is diagonally, i havent got a clue what i have done wrong, both movers have origin brushes, all script/targetnames are spelt correctly but still this happens? anyone got any ideas? or have had this proble before?
here is my script for the lift:
// ======================
// THE LIFT
// ======================
planelift_trigger1
{
spawn
{
accum 6 set 1
wait 500
trigger planelift_trigger1 main
}
trigger main
{
globalaccum 1 abort_if_not_equal 0
trigger planelift_trigger1 up
trigger planelift_trigger1 down
}
trigger up
{
accum 6 abort_if_not_equal 1
resetscript
trigger planelift_lever1 up
accum 6 set 0
}
trigger down
{
accum 6 abort_if_not_equal 0
resetscript
trigger planelift_lever1 down
accum 6 set 1
}
}
planelift_lever1
{
spawn
{
}
trigger down
{
gotomarker planelift_pos_down 16
playsound sound/movers/switches/switch.wav
trigger plane_lift close
}
trigger up
{
gotomarker planelift_pos_up 16
playsound sound/movers/switches/switch.wav
trigger plane_lift open
}
}
plane_lift //this would be your elevator entity
{
spawn
{
}
trigger open
{
wait 500
playsound sound/movers/misc/garage_door_start_01.wav volume 127
wait 350
gotomarker planelift_point_1 17 wait
playsound sound/movers/misc/garage_door_end_01.wav volume 127
}
trigger close
{
wait 500
playsound sound/movers/misc/garage_door_start_01.wav volume 127
wait 350
gotomarker planelift_point_2 17 wait
playsound sound/movers/misc/garage_door_end_01.wav volume 127
}
}
addapted from battery script and one used in a search i did. sounds work thats about it 