At the moment I’m having the same problem as Ifurita is having with one of the models in his map: http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11684&sid=b00d154fd6e42e2fbe673ef62b90c69a
Instead of hijacking his thread I decided to post a new one. In my map I have a script_mover with a model2 key pointing to a md3 model. I wanted to cast some shadows on the model with the _rs=1 and _cs=1 keys/values , but it left me with a pitch black model. After deleting those keys everything looked fine except: no shadows…

Now if you look at the churchhill in “Fueldump” you’ll notice that the tank does cast shadows.It’s also a script_mover, without the _cs & _rs keys.

In the directory where the churchhill.md3 model is located I found these files: models/mapobjects/tanks_sd/churchhill.shadow and models/mapobjects/tanks_sd/tank_shadow.tga
the tank_shadow.tga file contains the image of the tank’s shadow (inverted)
the churchhill.shadow file is nothing more than a textfile you can open in wordpad saying: “models/mapobjects/tanks_sd/shadow_tank -80 -160 160 320 192 -32”
Does anyone might have a clue how these shadow-files work and what the numbers mean?

