Hi, I have build a lift in my map, and am having trouble getting it to work properly.
What I want is for it to move up when hitting the switch, then down when hitting the switch.
Currently it dont move.
Here is what I have for the lever.
target_script_trigger
targetname: t47
scriptname: lever_trigger_lift2
target: down
target_script_trigger
targetname: t46
scriptname: lever_trigger_lift2
target: up
func_invisible_user
scriptname: axis_lever_trigger_lift
targetname: axis_lever_trigger_lift
target: t47
allowteams: Axis
cursorhint: hint_button
func_invisible_user
scriptname: allies_lever_trigger_lift
targetname: allies_lever_trigger_lift
target: t46
allowteams: Allies
cursorhint: hint_button
path_corner
targetname: lever_uppos_lift
path_corner
targetname: lever_downpos_lift
script_mover
scriptname: lever_lift
SCRIPT:
lever_lift
{
spawn
{
}
trigger move_up
trigger lift move_up
{
gotomarker lever_uppos 16
playsound sound/movers/switches/switch.wav
}
trigger move_down
trigger lift move_down
{
gotomarker lever_downpos 16
playsound sound/movers/switches/butn2.wav
}
}
lever_trigger_lift
{
spawn
{
accum 1 set 1
}
trigger up
{
accum 1 abort_if_not_equal 1
wm_announce "Lift Activated!"
trigger lever_lift move_up
accum 1 set 0
wait 2500
setstate allies_lever_lift_trigger invisible
setstate axis_lever_lift_trigger default
trigger lever_trigger_lift2 setaccum0
}
trigger setaccum1
{
accum 1 set 1
}
}
lever_trigger_lift2
{
spawn
{
accum 2 set 1
}
trigger down
{
accum 2 abort_if_not_equal 0
wm_announce "Lift Activating!"
trigger lever_lift move_down
accum 2 set 1
wait 2500
setstate allies_lever_trigger_lift default
setstate axis_lever_trigger_lift invisible
trigger lever_trigger_lift setaccum1
}
trigger setaccum0
{
accum 2 set 0
}
}
Now the lift:
script_mover
targetname: lift
scriptname: lift
Solid is only box checked
path_corner
targetname: lift_up
scriptname: lift_up
path_corner
targetname: lift_down
scriptname: lift_down
SCRIPT:
lift
{
spawn
{
globalaccum 5 set 0
}
trigger move_up
{
wait 500
playsound sound/movers/motors/motor_start_01.wav
wait 400
playsound sound/movers/motors/motor_loop_01.wav looping forever
gotomarker lift_up 32 wait
stopsound
playsound sound/movers/motors/motor_end_01.wav
}
trigger move_down
{
wait 500
playsound sound/movers/motors/motor_start_01.wav
wait 400
playsound sound/movers/motors/motor_loop_01.wav looping forever
gotomarker lift_down 32 wait
stopsound
playsound sound/movers/motors/motor_end_01.wav
}
}
Can someone take a quick look and see if they notice anything i might have missed?
Thanks.