Script Mover Angle Question


(Java.Lang) #1

I am working on one of the escortable objects in Pitch Black.

Something I have stumbled over is the angle of the default model.

I want the model I am using as an escort to be 90 degrees different than the way it is facing by default.

When I attempt to change the faceangles during it’s followspline path, it reverts back to it’s normal angle at the end of each point.

Is it possible to set a default angle, or control at which angle a model2 of a script_mover is facing during it’s path?
It would sure be a lot easier if a script_mover had “angle” as one of it’s keys (a default angle at which it would return to zero).

I hope I have explained my problem well enough that someone can help me out. It just looks silly with a model going sideways down a path.


(Mean Mr. Mustard) #2

I had the same problem a while back…

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=6250&highlight=scriptmover+face+angle


(Java.Lang) #3

Yeah that is similar, except that my model isn’t facing the direction I want it to by default.

Tried rotating the brushwork but it didn’t seem to do the trick. Maybe I am making it too difficult?


(Java.Lang) #4

I think I will just try path_corners instead since they allow me to alter the default angle.


(grizzlybear) #5

dont set any angle’s in the entitys

use the faceangles command in the script then it will point where u want it

basicaly use splines the same way u use path_corner (or path_corner2 which are the et tweaked version)

(even on holiday i cant escape the script bug :))


(Overtaker) #6