I am working on one of the escortable objects in Pitch Black.
Something I have stumbled over is the angle of the default model.
I want the model I am using as an escort to be 90 degrees different than the way it is facing by default.
When I attempt to change the faceangles during it’s followspline path, it reverts back to it’s normal angle at the end of each point.
Is it possible to set a default angle, or control at which angle a model2 of a script_mover is facing during it’s path?
It would sure be a lot easier if a script_mover had “angle” as one of it’s keys (a default angle at which it would return to zero).
I hope I have explained my problem well enough that someone can help me out. It just looks silly with a model going sideways down a path.