hi, after several hours i gave up…
cant figure out hot to make the game manager assign the winner afer objective completed. plz help
here my script:
game_manager
{
spawn
{
// Game rules
wm_axis_respawntime 3
wm_allied_respawntime 2
wm_number_of_objectives 1
wm_set_round_timelimit 3
// Objectives
// 1: blow crate up
// Current main objectives for each team (0=Axis, 1=Allies)
wm_set_main_objective 1 0
wm_set_main_objective 1 1
//wm_objective_status <objective> <team (0=Axis, 1=Allies)>
//<status (0=neutral 1=complete 2=failed)>
wm_objective_status 1 0 0
wm_objective_status 1 1 0
// Stopwatch mode defending team (0=Axis, 1=Allies)
wm_set_defending_team 0
// Winner on expiration of round timer (0=Axis, 1=Allies)
wm_setwinner 0
wait 500
setautospawn "Axis Spawn" 0
setautospawn "Allied Spawn" 1
}
}
dynamite_obj
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have blown up the object”
wm_objective_status 1 0 2
wm_objective_status 1 1 1
wm_set_main_objective 1 0
wm_set_main_objective 1 1
}
}
can some1 give me url of scriptin docs and reference 
