my mapname.script file is missing!what can i do? 
.script file isn't created
create one? In wordpad save a blank txt file as âmapname.scriptâ -!With quotes!
if you lost a recent .script, i hope you make backups often :o
well, iâm a n00b⌠must i create the script file ? doesnât radiant create it?
must I fill in the necessary information?
<â im very n0000b
you need to create it, only the game engine ever looks at it, not radiant.
Thereâs many tutorialâs in the Stickie, and from recent posters making lists for us, Thanks rbh
thank you, but before i must look for the right information⌠plz one more question.
can i use âifâ commands so that an trigger is activated only if i die in a predefined area?
You can only use âifâ commands for the exact situation you mention, and for aborting a piece of code. Unfortunately, you cannot use conditional logic like if/else statements for anything else.
The command(s) you are looking for is (are):
âtrigger_if_equalâ:
(global)accum <buffer_index> trigger_if_equal <value> <scriptblock name> <trigger event>
abort
âabort_if_equalâ
(global)accum <buffer_index> abort_if_equal <value>
And used in the same way as âabort_if_equalâ thereâs also:
abort_if_bitset, abort_if_greater_than, abort_if_less_than, abort_if_not_bitset, abort_if_not_equal.
In these examples, âaccumâ or âglobalaccumâ can be thought of as variables (and these are the only actual variables you can use).
the âbuffer_indexâ is the index of the accum, for example, you can use âaccum 0â, âaccum 1â, âaccum 2â up to 9 I believe.
Check out the Scripting Reference by Chruker:
http://games.chruker.dk/enemy_territory/scripting_reference.php
Also, you could try using my scripting program called ETScript, designed specifically for W:ET. Instead of typing it all out in Notepad, ETScript helps you write the script with things like syntax highlighting, autocomplete, intellisense and importation of the entire script reference from Chrukers site.
Check it out here:
http://www.splashdamage.com/forums/viewtopic.php?t=17259&highlight=etscript