Hey guys ive been working on my new map (not stating the name -) ) but i keep getting this annoying error :- g_scripting: trigger must have a name and an idenifier : open
heres my script
game_manager
{
spawn
{
wait 50
wm_axis_respawntime 20 // axis respawn time
wm_allied_respawntime 15 // allied respwan time
wm_set_round_timelimit 30 // map timelimit
// Stopwatch mode defending team (0=Axis, 1=Allies)
wm_set_defending_team 0
// Winner on expiration of round timer (0=Axis, 1=Allies)
wm_setwinner 0
}
}
unlock
{
spawn
{
}
trigger activate
{
wm_announce "The Blast Doors Have Been Unlocked!"
}
}
defense3
{
spawn
wait 400
trigger defense3 setup
constructible_class 2
{
setstate defense3_materials default
setstate defense3_materials_clip default
crates
setstate defense3_flag default
}
buildstart final
{
setstate defense3_materials default
setstate defense3_materials_clip default
setstate defense3_flag default
setstate defense3_teeth underconstruction
}
built final
{
setstate defense3_materials invisible
setstate defense3_materials_clip invisible
setstate defense3_flag invisible
setstate defense3_teeth default
wm_announce "Axis Have Constructed The Baracade!"
}
decayed final
{
trigger self setup
}
death
{
trigger self setup
wm_announce "Allies Have Destroyed The Baracade!"
}
}
gate1
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce "Allies Have Destroyed the Generator!"
wait 2000
wm_announce "Sub Bay 2 Blast Doors Are opening!"
trigger subbay2door1 open
trigger subbay2door2 open
trigger subbay2door3 open
trigger subbay2door4 open
}
}
subbay2door1
{
spawn
{
trigger open
gotomarker subbay2door1path2 16
}
}
subbay2door2
{
spawn
{
trigger open
gotomarker subbay2door2path2 16
}
}
subbay2door3
{
spawn
{
trigger open
gotomarker subbay2door3path2 16
}
}
subbay2door4
{
spawn
{
trigger open
gotomarker subbay2door4path2 16
}
}