I’m getting some odd behaviour on a constructable death trigger. You dynamite the doors and the ‘death’ trigger gets called twice.
This is a problem as it is setting a new spwan point to a new location, which i think is now failing because the trigger is happening twice (though I may be wrong - if anyone has any other ideas as to why the spawn point is not working pls let me knw)
(btw. the spawns are not activated, as you can not even change to them manually, the allied flag doea appear on the cmd map though)
//Abbey Door
abbeydoor_script
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce "Allies have destroyed the Abbey Door"
setstate abbeydoor_axisdoor invisible
wm_objective_status 3 0 2
wm_objective_status 3 1 1
setstate abbeyspawn_wobj default
alertentity allies_spawn_abbey
setautospawn "Abbey Spawn" 1
setautospawn "Axis Spawn" 0
wm_removeteamvoiceannounce 1 "lmsm_allies_detroy_entrance_tell"
wm_removeteamvoiceannounce 0 "lmsm_axis_defend_entrance_tell"
wm_teamvoiceannounce 0 "lmsm_axis_detroyed_entrance"
wm_teamvoiceannounce 1 "lmsm_allies_detroyed_entrance"
wm_teamvoiceannounce 0 "lmsm_axis_defend_objective_tell1"
}
}
Also this actually worked, It was working in Beta1 & I don’t know why it is stopped working now - I don’t think I’ve made any changed.
Also Also before anyone askes I’ve gone through the .map file in text mode and there is definitely only 1 entity which has this script name.
Thanks
Massive