LOL. Are you serious? Did Splash Damage seriously go there?
I haven’t downloaded the patch yet, but if what you’re saying is true, then I might have called this from a mile away…
http://www.splashdamage.com/forums/showthread.php?p=357273#post357273
[QUOTE=General Techniq;357273]I’ve never complained about carb-9 usage, nor have I ever felt a reason to.
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Spontaneous tldr rant, coming up:
There will always be a gun that’s a better all-arounder than the rest, in most all FPS games, and it should be expected that most players would gravitate towards using it as their primary. It doesn’t really make it an OP gun, imho… it just makes it the best all-arounder or most “n00b-friendly” weapon. I’m not one to deny “n00bs” their saving grace. 
***What ticks me off, though, is that when most 2nd-rate developers respond to comminty QQ’s of what they “think” is an OP gun, those devs go about “nerfing” other weapons at the same time in order to “maintain the integrity of there weapon’s philosophy” (or as I like to call it, stubbornly “SAVE FACE”). I’ll explain…
—There are often entire WEAPONS PHYSICS systems that some wanna-be gurus within the dev teams have pretty much staked their honor (for lack of a better word) on. It’s difficult for them to admit, post-launch, that their entire system is freaking balls. When you add this notion with the reality that the system was filtered through testing and QA team members and their management, you often end up with an entire dev studio where NO ONE is willing to step-up and CRITICALLY question the integrity of the entire system beyond any pre-launch anticipated theories that might have arose and already have fixes and tweaks for in the “pipeline”.
—No one’s willing to say that the game launched with out-of-wack weapons physics system, and to individually nerf one SINGLE weapon to a “game-changing” degree all alone is pretty much saying that. Therefore, they often opt to make adjustments to the “system” which always includes simultaneous “tweaks” of other elements/weapons in the game.
***Often, one of the “system” adjustment tweaks that accompany the nerfing of a “perceived” OP weapon is the introduction of less power, more instability or less accuracy/control of the more precision oriented weapon(s). Other times, these second rate devs will introduce an entirely new physic into the game, like “random spread”, that pretty much accomplishes the goal of closing the distance of a certain number/majority of fire-exchange situations, or other goals of that like and significance.
—So, what can often happen is all of the players that had been depending on “precision” gameplay styles, and likely not even phased by any popular power-spray weapons, all of a sudden find that the entire system has been all but completely destroyed from their perspective.
—For example, “skilled” Kross users, who have been sacrificing power for the precision of the Kross, would suddenly find themselves no longer able to control their weapon with the precision that they could previously, and that the weapon no longer even packs enough power to help them survive/carryout the tactical, teamwork-oriented, scenarios that they had previously utilized it for.
***These^ are the skilled players, who often are the most “perceptive” of the player-base and take the time to learn the ins-and-outs of the game, therefore becoming the go-to guys for advice/tips/enlightenment/backup/competition/etc for a great many of other players (aka the rest of the HARDCORE base)…
So, when they, however few they may be, stand up and say things like, “wtf, the devs have screwed everything the hell up,” the rest of the ‘hardcore’ playerbase takes notice.
—This can often have an end result of nearly the entire current hardcore base quitting the game, which many second-rate devs’ management often dismiss as no big deal since they are targeting maintstreamers/casuals anyway (aka making the game accessible to the broadest audience).
—Two of the biggest reasons that makes those devs 2nd-rate and failures is that they are ignorant of the facts that, one, casuals are casual and will only rent/borrow/try your game for a while and move on or return back to the MOST casual friendly shooter out their of which the 2nd-rate devs only ever had a tiny chance of winning the casuals from in the first place; and second, if all of the “good” (aka hardcore) players on a casual’s friendlist are telling them that a certain game is crap or has gone to shiznit they are not going to feel motivated to play or continue playing it, especially if it isn’t ALREADY one of the top dogs of casual-friendly shooters (of which their can only be 1 or 2 of at a time, if history is to be noted). So, shunning the hardcore playerbase is always a recipe for failure with these 2nd-rate devs, and more and more of them seem all to willing to be ignorant of it.
umm… I gotz plenty more to say, but I think I’ll just cut off my spontaneous rant, that probably no one will ever read, right here. :o[/QUOTE]
…however, I’ll reserved my personal judgement for after I’ve played the new patched game. :rolleyes: