Uhm… yes? I’m not sure what you’re trying to say.
Tactics are never cheap unless based upon an uncounterable meta
Sure they are! Just join the opposite team and grief them by grabbing their delivery objective to run out the timer. That’s as “meta” as you can possibly get, and it has an equally “meta” counter, which is to vote-kick them.
That doesn’t make it okay!
For the glitchy part, you can neither violate hitboxes nor gain an advantage the enemy doesn’t have, the rest is ping.
How do you know that is true? Where’s the tests or documentation?
I’m not just asking rhetorically, I truly want to know what sources exist which detail how DB has chosen to implement (or perhaps just configure) their networking settings, or whether you’ve found a debug option that shows hitboxes.
It’s not a buff, it’s a basic mechanic.
Exactly, that’s why it’s a bad way to “buff” them. If your goal is “snipers need to be better”, then “scoped jumping” is a really bad way to accomplish that goal.